[bf1942] [bf2] EA/Gamespy blacklisting weapon unlocked/no time limit servers

Lee Latham leeprivate at cgmlarson.com
Tue Jun 14 17:17:11 EDT 2005

I suspect the problem is that a non-gamer and non-techie is the responsible 
project manager.  I've been a project manager for ten years and I can tell 
you good ones are hard to come by who have any sort of vision 
whatsoever.  Currently I am stymied by bosses who simply cannot grasp the 
bigger picture, and so it's easy for me to understand how this can come to be.

The person who decided to blacklist these DEMO servers (for cryin out loud) 
doesn't know what side his bread is buttered on.

At 04:03 PM 6/14/2005, you wrote:
>Frankly, I cannot see what their reasons might be.
>Nobody reverse engineered their code.  Someone read their clear text .py
>file and made a change.  Infact, they made a change which allows their
>potential purchasers, yes the ones with the cash, to make a better
>informed decision on BF2 based on their greater experience.
>It's far too early in the peice for sour grapes of this magnitude.  What
>will they do next?  Pack a sad and decide not to release the game at
>I think this is a very immature response from a company viewed largely
>to be mature in the industry.  For shame, EA.  For shame.
>On Tue, 2005-06-14 at 21:53 +0100, Steven Hartland wrote:
> > Although I can see what EA's reasons might be, I do think its bang out
> > of order to do that without even asking people to stop. Im sure had
> > they requested people not do it then there wouldn't have been quite so
> > much backlash as there is / is going to be.
> >
> >     Steve / K
> > ----- Original Message -----
> > From: "Neal Clayton" <xayd at vae-victus.org>
> >
> > > cliff's notes:
> > >
> > > 1) the unlockable weapons and time limit on the demo are just settings
> > > in the python config files they distributed with the server
> > > 2) people changed settings
> > > 3) EA had people who changed settings removed from the master server list
> > > 4) ..
> > > 5) no profit
> >
> >
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