[bf1942] 32 bit versus 64 bit

Jay Vasallo jayco1 at charter.net
Sat Jul 30 14:49:53 EDT 2005

> --On Saturday, July 30, 2005 11:31 AM -0700 James Gurney 
> <james at globalmegacorp.org> wrote:
>> For what it's worth, we run 64 bit Linux with the 64 bit BF2 server and
>> we've not had a lot of crashes.. However, we don't run at 64 players, so
>> we might not be encountering the same problem as you are. Back when we
>> ran bf1942, it would crash almost exponentially more frequently with
>> player count. 32 players = hardly ever. 40 = every day or so. 64 = 5 or 6
>> times a day.

From: "ScratchMonkey" <ScratchMonkey at MatureAsskickers.net>

> That makes sense, since the amount of information to communicate should go 
> up as the square of the number of players. (Polynomial, though, not 
> exponential. ;) But exponential sounds better colloquially.) That suggests 
> that the crash probability is driven by the rate of information flow, 
> pointing the finger at the netcode.

Well figuring we are here to help and also to help the developers, who can I 
send the system coredump to after this server crashes?
Not the bf2 core dump cause we won't get those.

Thanks in advance.


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