[bf1942] RE: [Possible Spam]::Re: [bf1942] Patch does not fix +joinServer ( with port )

Jon Wolberg jon at defenderhosting.com
Wed Jul 6 12:25:40 EDT 2005


Per EA this command was specifically removed by DICE.

"Howdy Jon,
     I dont have any of the specifics why this command was removed.  I 
believe the primary reason was due to the player needing to log in through 
the game spy account server before joining a selected server."

Jon
----- Original Message ----- 
From: "John Kennington" <john.kennington at buzzcard.gatech.edu>
To: <bf1942 at icculus.org>
Sent: Wednesday, July 06, 2005 12:03 PM
Subject: [bf1942] RE: [Possible Spam]::Re: [bf1942] Patch does not fix 
+joinServer ( with port )


>
> You think maybe they don't want people joining games that way?  Throw us a
> bone and say "sorry, doesn't work."  This has to be the most annoying 
> server
> setup in history.
>
> John Kennington
>
>
> -----Original Message-----
> From: Steven Hartland [mailto:killing at multiplay.co.uk]
> Sent: Wednesday, July 06, 2005 11:37 AM
> To: bf1942 at icculus.org
> Subject: [Possible Spam]::Re: [bf1942] Patch does not fix +joinServer ( 
> with
> port )
>
> No if the port is specific it goes tits up and comes up with a
> network error without sending a packet to the host even if
> the port was the default port.
>
> I just did some more testing and it appears that anything
> that doesn't match an ip pattern is looked up so it tries
> to resolve:
> 127.0.0.1:4000
>
> Not surprisingly it doesn't resolve and hence the "network
> failure"
>
> Sorry but that is funny, back to networking 101 for who
> ever wrote that check :P
>
>    Steve / K
>
> ----- Original Message ----- 
> From: "ScratchMonkey" <ScratchMonkey at MatureAsskickers.net>
>
>> Are you saying that a port isn't recognized? My parser isn't quite awake
>> yet.
>
>
>
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