[bf1942] Patch does not fix +joinServer ( with port )
ScratchMonkey at MatureAsskickers.net
Wed Jul 6 12:13:52 EDT 2005
--On Wednesday, July 06, 2005 4:37 PM +0100 Steven Hartland
<killing at multiplay.co.uk> wrote:
> I just did some more testing and it appears that anything
> that doesn't match an ip pattern is looked up so it tries
> to resolve:
> Not surprisingly it doesn't resolve and hence the "network
> Sorry but that is funny, back to networking 101 for who
> ever wrote that check :P
Yep, what were they smoking? Don't they know that smoking the PVC jacket on
the CAT-5 is bad for you?
You'd think by now that game writers would have this networking stuff down,
but it sounds like they put the junior guy on this every time and he's had
no experience with it on other games.
Imagine how awful it's going to be once IPv6 takes hold.... OTOH, maybe the
BF2 parser is assuming the colon is an IPv6 component delimiter. (Localhost
in IPv6 is "::0".) Try putting brackets around the address part:
[127.0.0.1]:4000. I think that's the new syntax to distinguish the address
part from the port part.
More information about the Bf1942