[bf1942] Are you using the 64-bit server much?
tabako sabakan
sabakan at tabakobeya.net
Thu Aug 25 08:49:29 EDT 2005
Hi. AndreasA,
> We had a discussion here at the office today, someone had heard that the
> 64-bit server is not used much, this because of the server being buggy.
That is slightly different.
I'm having a trouble (shown in below) on 64bit SMP system.
But it seems that 64bit SMP is not popular, and I can't find any server admins
who operate 64bit version on SMP system without problems.
See "[bf1942] bf2 linux server on smp system" thread on this ML.
> Is this so? Even for the 1.02 (1.1.2484.0) patch?
Yes.
> If so, what kind of troubles are you experiencing? Does punkbuster still
> have issues on the 64-bit server maybe?
At starting up server, console shows "Average FPS: 34". Plz see followings.
> Battlefield II Dedicated Server v1.1.2484.0(x86_64)
> "TEST" Average FPS: 34 [d:0, o:20]
> IP: 192.168.0.100 Port: 16567 Map: strike_at_karkand
> Game mode: gpm_cq/32 Mod:
bf2 TimeLeft: :58:30
> Players: 0/64 (0 connecting) Round: 1/1 Status:
[playing]
But after several map changes (or after several hours), console shows
followings.
And the server is very lagging while shows "Average FPS: 1", even if some
players
are playing.
> Battlefield II Dedicated Server v1.1.2484.0(x86_64)
> "TEST" Average FPS: 1 [d:0, o:112]
> IP: 192.168.0.100 Port: 16567 Map: gulf_of_oman
> Game mode: gpm_cq/32 Mod:
bf2 TimeLeft: :51:57
> Players: 0/64 (0 connecting) Round: 1/1 Status:
[playing]
- No problems on bf1942 linux-ded
- No problems on kernel-default
- Environment: SUSE LINUX 9.3 x86_64 ( kernel 2.6.11 )
Athlon64 X2 4400+, 2GB RAM
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