[bf1942] Are you using the 64-bit server much?

tabako sabakan sabakan at tabakobeya.net
Thu Aug 25 08:49:29 EDT 2005


Hi. AndreasA,

> We had a discussion here at the office today, someone had heard that the
> 64-bit server is not used much, this because of the server being buggy.
That is slightly different.
I'm having a trouble (shown in below) on 64bit SMP system.
But it seems that 64bit SMP is not popular, and I can't find any server admins
who operate 64bit version on SMP system without problems.
See "[bf1942] bf2 linux server on smp system" thread on this ML.

> Is this so? Even for the 1.02 (1.1.2484.0) patch?
Yes.

> If so, what kind of troubles are you experiencing? Does punkbuster still
> have issues on the 64-bit server maybe?

At starting up server, console shows "Average FPS:  34".  Plz see followings.
> Battlefield II Dedicated Server v1.1.2484.0(x86_64)
> "TEST"      Average FPS:  34 [d:0, o:20]
> IP: 192.168.0.100 Port: 16567            Map: strike_at_karkand
> Game mode: gpm_cq/32                     Mod: 
bf2            TimeLeft:   :58:30
> Players: 0/64 (0 connecting)             Round: 1/1          Status: 
[playing]

But after several map changes (or after several hours), console shows 
followings.
And the server is very lagging while shows "Average FPS:   1", even if some 
players
are playing.
> Battlefield II Dedicated Server v1.1.2484.0(x86_64)
> "TEST"             Average FPS:   1 [d:0, o:112]
> IP: 192.168.0.100 Port: 16567            Map: gulf_of_oman
> Game mode: gpm_cq/32                     Mod: 
bf2            TimeLeft:   :51:57
> Players: 0/64 (0 connecting)             Round: 1/1          Status: 
[playing]

- No problems on bf1942 linux-ded
- No problems on kernel-default
- Environment: SUSE LINUX 9.3 x86_64 ( kernel 2.6.11 )
                      Athlon64 X2 4400+, 2GB RAM



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