[bf1942] 50 player BFV Servers
Jorrit Schippers
jorrit at gameparty.net
Wed May 26 18:36:14 EDT 2004
Isn't nVidia hosting those servers on their own motherboards? They only
produced AMD boards, so it must be an nForce 2 or 3. I remember that the
BF1942 servers ran on nForce 2 boards
Jorrit
> -----Oorspronkelijk bericht-----
> Van: Lee Latham [mailto:leeprivate at cgmlarson.com]
> Verzonden: donderdag 27 mei 2004 0:27
> Aan: bf1942 at icculus.org
> Onderwerp: Re: [bf1942] 50 player BFV Servers
>
> It could be that the P4 is running the numbers as fast as it
> gets them, but that it can't get them as fast as the Opteron...
>
> Know whutta mean?
>
> At 06:17 PM 5/26/2004 -0400, you wrote:
> >That link was also in regard to UT2k4 servers, which I will
> agree with
> >you do run better on Opteron platforms.
> >
> >The thing is that its not even coming close to maxing out my
> P4. If it
> >was then yes I would try something faster, but im not even
> getting 50% usage.
> >
> >ASE says the Nvidia servers are on 2000mhz platforms, so they are
> >either AMD Athlon 64 3200+ or Opteron 146/246
> >
> >Jon Wolberg
> >Tech Support Manager
> ><http://www.ECGNetwork.Com>www.ECGNetwork.Com
> >----- Original Message -----
> >From: <mailto:killing at multiplay.co.uk>Steven Hartland
> >To: <mailto:bf1942 at icculus.org>bf1942 at icculus.org
> >Sent: Wednesday, May 26, 2004 5:58 PM
> >Subject: Re: [bf1942] 50 player BFV Servers
> >
> >I got a pretty good idea what machine u running on? P4 per chance?
> >Also what bandwidth u set to?
> >Basically u need an opteron top end one with bandwidth
> limited to 128K.
> >For a quite interesting read for the P4 fans out there check out the
> >following thread:
> ><http://www.ataricommunity.com/forums/showthread.php?threadid
> =379447>ht
> >tp://www.ataricommunity.com/forums/showthread.php?threadid=379447
> >
> >
> >Quite neatly shows how Opterons eat P4's for breakfast and
> then go off
> >for lunch :P
> >
> >N.B. Currently bench marking a Dual Operton 248 when the results are
> >out I'll post a link.
> >
> > Steve / K
> >----- Original Message -----
> >From: <mailto:jon at ecgnetwork.com>Jon Wolberg
> >To: <mailto:bf1942 at icculus.org>bf1942 at icculus.org
> >Sent: Wednesday, May 26, 2004 10:51 PM
> >Subject: [bf1942] 50 player BFV Servers
> >
> >Has anyone been able to figure out how Nvidia runs their BFV
> servers @
> >50 players with no lag? I ping 100 on them ( cross country ) and I
> >dont lag whereas my local pub is @ 42 and doesnt run as well.
> >
> >I fail to believe that there is something they know that I
> dont when it
> >comes to running BF servers.
> >
> >Any ideas?
> >Jon Wolberg
> >Tech Support Manager
> ><http://www.ECGNetwork.Com>www.ECGNetwork.Com
> >----- Original Message -----
> >From: <mailto:andreas.fredriksson at dice.se>Andreas Fredriksson
> >To: <mailto:bf1942 at icculus.org>bf1942 at icculus.org ;
> ><mailto:bf1942 at icculus.org>bf1942 at icculus.org
> >Sent: Wednesday, May 26, 2004 5:05 PM
> >Subject: RE: [bf1942] running mod on dedicated Linux Server
> >
> >
> >
> >Actually I think it just needs to have game.serverDedicated
> set to zero
> >because otherwise it won't do anything.
> >
> >I fixed this for BF1942 by just ignoring the serverDedicated
> flag when
> >generating CRCs.
> >
> >// Andreas
> >
> >-----Original Message-----
> >From: Andy Berdan
> >[<mailto:andy.berdan at dicecanada.com>mailto:andy.berdan at diceca
nada.com]
> >Sent: Wed 5/26/2004 9:37 PM
> >To: <mailto:'bf1942 at icculus.org'>'bf1942 at icculus.org'
> >Subject: RE: [bf1942] running mod on dedicated Linux Server
> >
> >-----BEGIN PGP SIGNED MESSAGE-----
> >Hash: SHA1
> >
> > > Indeed it does removing serversettings.con makes it sit and look
> > > like its loading the map but once at 100% it quits and a valid
> > > LevelCheck.con file has been created. So looks like the
> script needs
> > > to move any possible serversettings.con out of the way
> while it does
> > > its work then put it back.
> >
> >Excellent... so that makes the file:
> >
> >- ----------------- 8< -------------- snip --------------- 8<
> >------------------
> >@echo off
> >echo Building MD5 fingerprints
> >
> >set EXE=BfVietnam
> >set MOD=BfVietnam
> >
> >set FILES=Ho_Chi_Minh_Trail Ho_Chi_Minh_Trail_alt Hue
> Hue_alt Ia_Drang
> >Khe_Sahn Landing_Zone_Albany Lang_Vei Operation_Flaming_Dart
> >Operation_Game_Warden Operation_Hastings Operation_Irving Quang_Tri
> >Quang_Tri_alt
> >
> >ren Mods\%MOD%\settings\serversettings.con serversettings.bak
> >
> >for %%x in (%FILES%) do %EXE% +game %MOD% +restart 1 +hostServer 1
> >+generateMD5 %%x
> >
> >ren Mods\%MOD%\settings\serversettings.bak serversettings.con
> >- ----------------- 8< -------------- snip --------------- 8<
> >------------------
> >
> >Change MOD and FILES to suit your mod/server.
> >
> >Andy.
> >
> >-----BEGIN PGP SIGNATURE-----
> >Version: GnuPG v1.2.4 (MingW32)
> >
> >iD8DBQFAtPHx8G0w7PWWOXwRAi44AJ4oM2HcZ5LAkSIwborTz17ZQ3BZAACdGron
> >bXG/+rsKOABsZZr1aNig16c=
> >=Ktfa
> >-----END PGP SIGNATURE-----
> >
> >
> >
> >
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> ----------------------------------------------------------------------
> Lee M. Latham
> Vice Field Marshall Admiral Imperator Generalissimo of Sales
> and Support (muy importante)
> +1 (713) 977-4177 x.103
> lee at cgmlarson.com
> ----------------------------------------------------------------------
>
>
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