[bf1942] V1.01 Mods work?
sjdel at nycap.rr.com
sjdel at nycap.rr.com
Tue May 25 14:37:29 EDT 2004
Unfortunately not, I've tried on 2, make that 3, perfectly functioning bfv servers on linux boxes, 2 using RH9, and one on RH Ent 3.0 :(
Only thing I've really done was change the case using fixinstall.sh and make changes to maplist.con reflecting a small subset of the tod maps:
game.addLevel hamburger_hill GPM_CQ tod
game.addLevel hamburger_hill_one GPM_CQ tod
game.setCurrentLevel hamburger_hill GPM_CQ tod
After it crashed initially, I even checked the init.con to see if the case issues in that were effecting startup, but it made no difference.
Did you do anything else?
----- Original Message -----
From: Steven Hartland <killing at multiplay.co.uk>
Date: Tuesday, May 25, 2004 2:22 pm
Subject: Re: [bf1942] V1.01 Mods work?
> Just check that one works fine here. Corrupt install?
>
> Steve / K
> ----- Original Message -----
> From: <sjdel at nycap.rr.com>
> To: <bf1942 at icculus.org>
> Sent: Tuesday, May 25, 2004 5:46 PM
> Subject: Re: [bf1942] V1.01 Mods work?
>
>
> > A newer beta version of Tour of Duty. I just just checked the
> publically available one as well, and still get the same results.
> Both the publically available file as well as the beta I have both
> need case adjustments, so I imagine there are other gotchas as
> well.
>
>
>
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