[bf1942] 1.01 Patch Released

jon at ecgnetwork.com jon at ecgnetwork.com
Fri May 21 19:35:17 EDT 2004


I have server bandwidth limit set to no limit and client bandwidth limit
set to cable 128kbps

Jon

> I've got the same machine, but still lags massively at anything above 32
> players.. same as the old server.  I'm using the 2048 bandwidth setting..
> should I be setting it higher?  I'm ready to cry right now because this is
> absolutely no better than 1.0.  I'd appreciate any advice.  Thanks.
>
>
>
>> I am still getting lag @ 64 players on  P4 2.8ghz E 1GB DDR400.
>>
>> While it was full the CPu was @ 60%.
>>
>> I lowered it down to 50 slots and that seemed to work well.
>>
>> Jon
>>
>>
>>> Yep, it deletes the dir completely. Back up your settings files,
>>> install,
>>> drop settings files back in, and reinstall BVSM and you're set.
>>>
>>>> From: Taner Halicioglu <bf1942 at taner.net>
>>>> Reply-To: bf1942 at icculus.org
>>>> Date: Fri, 21 May 2004 15:55:58 -0700
>>>> To: bf1942 at icculus.org
>>>> Subject: Re: [bf1942] 1.01 Patch Released
>>>>
>>>> So, am I correct in assuming this will clobber the old install, so
>>>> we'll
>>>> need
>>>> to save our serversettings, etc?
>>>>
>>>> the installer was asking me if I wanted to delete the existing
>>>> directory:
>>>>
>>>> The directory /usr/local/games/bfv will be removed; are you sure
>>>> (y/n)?
>>>>
>>>> -Taner
>>>>
>>>> On Fri, May 21, 2004 at 03:25:43PM -0400, Andy Berdan
>>>> <andy.berdan at dicecanada.com> wrote:
>>>>
>>>>> -----BEGIN PGP SIGNED MESSAGE-----
>>>>> Hash: SHA1
>>>>>
>>>>>> I hope this answers a few questions, and hopefully, very soon, I can
>>>>> answer
>>>>>> a few more.
>>>>>
>>>>> Well, it would seem that I can answer one question... I've just been
>>>>> told
>>>>> that patch v1.01 has passed testing.  So, I'm uploading the v1.01
>>>>> linux
>>>>> server now.
>>>>>
>>>>> However, I got notice of this literally as I was walking out the
>>>>> door,
>>>>> so
>>>>> Steve, could you make the appropriate announcements on the forums?
>>>>> I'll be
>>>>> back after the (Canadian) holiday weekend.
>>>>>
>>>>> Oh, looks like it's done uploading... Enjoy!
>>>>>
>>>>> Andy.
>>>>>
>>>>>
>>>>> Changes in this release:
>>>>> 1.01.0 relay-race
>>>>>     - general optimizations to reduce server lag
>>>>>     - cdkey hash added to game.listplayers output
>>>>>         game.listPlayers uses the new format:
>>>>>         #Id:<id> - <name> is remote ip: <ip>:<port> hash:<cdkeyhash>
>>>>>     - gamespy port setting fixed
>>>>>         game.gameSpyPort        - now working
>>>>>         game.gameSpyLANPort     - now working
>>>>>         game.ASEPort            - removed (not supported by ASE SDK)
>>>>>     - All Seeing Eye updates
>>>>>         Battlefield Vietnam games no longer appear in 1942 ASE list.
>>>>>         Player details should appear correctly in ASE server list.
>>>>>     - pid file change: write .pid file to +overlayPath (if set) or
>>>>>         the root path, if unset; the win32 dedicated frontend needs
>>>>>         it in the root path.
>>>>>     - xml changes (I forgot to put this in the release notes, sorry):
>>>>> ADDED:
>>>>> gamePaused event (no parameters)
>>>>> gameUnpaused event (no parameters)
>>>>> sayAll event (text parameter)
>>>>> ip parameter to existing connectPlayer event
>>>>> timestamp parameter in bf:log tag (see below)
>>>>> endGame event
>>>>> reason = timelimit, scoreLimit, tickets
>>>>> winner = 1|2
>>>>> winnerScore
>>>>> loserScore
>>>>> deployObject/undeployObject event
>>>>> type
>>>>> attachToHook/detachFromHook event
>>>>> cargo
>>>>> createVehicle event
>>>>> type
>>>>> team
>>>>> CHANGED:
>>>>> bf:log tag changed:
>>>>> <bf:log engine="<FULLVERSION>"
>>>>> timestamp="<TIMESTAMP>"
>>>>> xmlns:bf="http://www.dice.se/xmlns/bf/1.0">
>>>>> eg, for v1.01:
>>>>> <bf:log engine="BFVietnam v1.01"
>>>>> timestamp="YYYYMMDD_HHMM"
>>>>> xmlns:bf="http://www.dice.se/xmlns/bf/1.0">
>>>>>
>>>>> -----BEGIN PGP SIGNATURE-----
>>>>> Version: GnuPG v1.2.4 (MingW32)
>>>>>
>>>>> iD8DBQFArle58G0w7PWWOXwRAkfHAJ0QxmcPVnjSFIIlJS3e20L+ccxxTACfXPIQ
>>>>> KvbsFfMhlb9q97zJIlyWxkM=
>>>>> =C4Tx
>>>>> -----END PGP SIGNATURE-----
>>>
>>
>>
>




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