[bf1942] 1.01 Patch Released

AIX Gaming webmaster at aixgaming.com
Fri May 21 19:30:17 EDT 2004


I've got the same machine, but still lags massively at anything above 32
players.. same as the old server.  I'm using the 2048 bandwidth setting..
should I be setting it higher?  I'm ready to cry right now because this is
absolutely no better than 1.0.  I'd appreciate any advice.  Thanks.



> I am still getting lag @ 64 players on  P4 2.8ghz E 1GB DDR400.
>
> While it was full the CPu was @ 60%.
>
> I lowered it down to 50 slots and that seemed to work well.
>
> Jon
>
>
>> Yep, it deletes the dir completely. Back up your settings files,
>> install,
>> drop settings files back in, and reinstall BVSM and you're set.
>>
>>> From: Taner Halicioglu <bf1942 at taner.net>
>>> Reply-To: bf1942 at icculus.org
>>> Date: Fri, 21 May 2004 15:55:58 -0700
>>> To: bf1942 at icculus.org
>>> Subject: Re: [bf1942] 1.01 Patch Released
>>>
>>> So, am I correct in assuming this will clobber the old install, so
>>> we'll
>>> need
>>> to save our serversettings, etc?
>>>
>>> the installer was asking me if I wanted to delete the existing
>>> directory:
>>>
>>> The directory /usr/local/games/bfv will be removed; are you sure (y/n)?
>>>
>>> -Taner
>>>
>>> On Fri, May 21, 2004 at 03:25:43PM -0400, Andy Berdan
>>> <andy.berdan at dicecanada.com> wrote:
>>>
>>>> -----BEGIN PGP SIGNED MESSAGE-----
>>>> Hash: SHA1
>>>>
>>>>> I hope this answers a few questions, and hopefully, very soon, I can
>>>> answer
>>>>> a few more.
>>>>
>>>> Well, it would seem that I can answer one question... I've just been
>>>> told
>>>> that patch v1.01 has passed testing.  So, I'm uploading the v1.01
>>>> linux
>>>> server now.
>>>>
>>>> However, I got notice of this literally as I was walking out the door,
>>>> so
>>>> Steve, could you make the appropriate announcements on the forums?
>>>> I'll be
>>>> back after the (Canadian) holiday weekend.
>>>>
>>>> Oh, looks like it's done uploading... Enjoy!
>>>>
>>>> Andy.
>>>>
>>>>
>>>> Changes in this release:
>>>> 1.01.0 relay-race
>>>>     - general optimizations to reduce server lag
>>>>     - cdkey hash added to game.listplayers output
>>>>         game.listPlayers uses the new format:
>>>>         #Id:<id> - <name> is remote ip: <ip>:<port> hash:<cdkeyhash>
>>>>     - gamespy port setting fixed
>>>>         game.gameSpyPort        - now working
>>>>         game.gameSpyLANPort     - now working
>>>>         game.ASEPort            - removed (not supported by ASE SDK)
>>>>     - All Seeing Eye updates
>>>>         Battlefield Vietnam games no longer appear in 1942 ASE list.
>>>>         Player details should appear correctly in ASE server list.
>>>>     - pid file change: write .pid file to +overlayPath (if set) or
>>>>         the root path, if unset; the win32 dedicated frontend needs
>>>>         it in the root path.
>>>>     - xml changes (I forgot to put this in the release notes, sorry):
>>>> ADDED:
>>>> gamePaused event (no parameters)
>>>> gameUnpaused event (no parameters)
>>>> sayAll event (text parameter)
>>>> ip parameter to existing connectPlayer event
>>>> timestamp parameter in bf:log tag (see below)
>>>> endGame event
>>>> reason = timelimit, scoreLimit, tickets
>>>> winner = 1|2
>>>> winnerScore
>>>> loserScore
>>>> deployObject/undeployObject event
>>>> type
>>>> attachToHook/detachFromHook event
>>>> cargo
>>>> createVehicle event
>>>> type
>>>> team
>>>> CHANGED:
>>>> bf:log tag changed:
>>>> <bf:log engine="<FULLVERSION>"
>>>> timestamp="<TIMESTAMP>"
>>>> xmlns:bf="http://www.dice.se/xmlns/bf/1.0">
>>>> eg, for v1.01:
>>>> <bf:log engine="BFVietnam v1.01"
>>>> timestamp="YYYYMMDD_HHMM"
>>>> xmlns:bf="http://www.dice.se/xmlns/bf/1.0">
>>>>
>>>> -----BEGIN PGP SIGNATURE-----
>>>> Version: GnuPG v1.2.4 (MingW32)
>>>>
>>>> iD8DBQFArle58G0w7PWWOXwRAkfHAJ0QxmcPVnjSFIIlJS3e20L+ccxxTACfXPIQ
>>>> KvbsFfMhlb9q97zJIlyWxkM=
>>>> =C4Tx
>>>> -----END PGP SIGNATURE-----
>>
>
>




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