[bf1942] BFVCC & BFVC3 ?
jon at ecgnetwork.com
Wed Mar 17 11:56:11 EST 2004
Speaking of bugs, it seems Brandon released a fix for a bunch of stuff I
found wrong in BFVCC. There seems to be a Gamespy bug though that he cant
fix, and its resulting in BFVCC not showing more than 17 players in his
program. When it hits 17 players, the client tool shows 0. Before 17
though, all is good.
I kinda believe him since ALOT of servers are showing 9999 in the browser
that are 16+ players but are indeed up and running.
Tech Support Manager
----- Original Message -----
From: "Steven Hartland" <killing at multiplay.co.uk>
To: <bf1942 at icculus.org>
Sent: Wednesday, March 17, 2004 11:52 AM
Subject: Re: [bf1942] BFVCC & BFVC3 ?
> You are right in one respect but TBH the people on this list are the best
> people you could possibly get to test this. We work with servers day in
> day out and will quickly spot and clearly identify any bug. The only thing
> that could be improved is not announcing to the masses before this group
> has given it a good testing.
> Steve / K
> ----- Original Message -----
> From: "Lee Latham" <leeprivate at cgmlarson.com>
> To: <bf1942 at icculus.org>
> Sent: 17 March 2004 16:39
> Subject: Re: [bf1942] BFVCC & BFVC3 ?
> > They don't have the resources to test their software? Are you out of
> > mind?
> > And I'm also not interested in excuses about how other companies are
> > worse. That's what made America great, the attitude of "well at least
> > we're not as bad as the other guys!"
> > erm, well...actually I guess that's true!
> > I'm not actually all that upset or anything, FYI, I was just trying to
> > constructive criticism for their benefit, actually. People's first
> > impressions of software is generally their last (the people on this list
> > are the exception rather than the rule).
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