[bf1942] OT: please have a look at this, DICE Canada, resp. ANDY (or: Is this list still active?)

AIX Gaming webmaster at aixgaming.com
Sat Jun 19 20:20:41 EDT 2004


I haven't looked at the free camera option in bbo because i thought it
wasn't implemented at this point. Low and behold it is so it's all great.
All rejoice, kill cam is dead. :)  Thanks dude.



> Yes the game.ServerFreeCamera 1 will stay!
>
> -----Original Message-----
> From: jon at ecgnetwork.com [mailto:jon at ecgnetwork.com]
> Sent: Saturday, June 19, 2004 4:29 PM
> To: bf1942 at icculus.org
> Subject: RE: [bf1942] OT: please have a look at this, DICE Canada, resp.
> ANDY (or: Is this list still active?)
>
>
> The game.serverfreecamera 1 should stay at 1 no problem if that is checked
> in BVSM.  I've had no problems with that.
>
> I'll have to try the suggestion of putting it in pbsv.cfg, I never thought
> of that.
>
> Jon
>
>> The problem is that if your server is managed by the black bag ops
>> manager, it overwrites the serversettings.con constantly with it's own
>> stuff.  Is there any way to get that first one to stay at 1?  Thanks.
>>
>>
>>
>>> 1. Add this line to your ServerSettings.con
>>> game.ServerFreeCamera 1
>>>
>>> 2. Add these lines to your pbsv.cfg
>>> pb_sv_task 30 600 "game.freecamerabasespeed 0"
>>> pb_sv_task 30 600 "game.freecameraslowspeed 0"
>>> pb_sv_task 40 600 "game.freecamerafastpeed 0"
>>>
>>> What this does is have PunkBuster run these commands as a task. I have
>>> tested this for 24 hours and my server now has the kill cam stopped in
>>> place. Its a work around until this is an option for BF-V.
>>>
>>> ScumBucket
>>>
>>> -----Original Message-----
>>> From: James Gurney [mailto:james at globalmegacorp.org]
>>> Sent: Friday, June 18, 2004 12:31 PM
>>> To: bf1942 at icculus.org
>>> Subject: Re: [bf1942] OT: please have a look at this, DICE Canada,
>>> resp.
>>> ANDY (or: Is this list still active?)
>>>
>>>
>>> On 6/18/2004 12:26 PM, AIX Gaming wrote:
>>>
>>>> "There is nothing like low crawling through the Elephant Grass to take
>>> that
>>>> one snipe shot and then fading back into the grass undetected :)"
>>>>
>>>> With the current kill cam hard enabled, there's no such thing as
>>>> undetected.  You might as well stand up and wave a big flag telling
>>>> everyone where you are.  I'm glad it's in the 1.1 patch but the person
>>>> who
>>>> left this in the original game at all should have their cookies taken
>>>> away.
>>>
>>> I posted on the forum about this, and a solution was suggested. I know
>>> this worked before the 1.02 patch, although last time I looked I think
>>> it wasn't working. Anyway, it's worth a try:
>>>
>>> Make the following settings in your serversettings.con:
>>>
>>> game.ServerFreeCamera 1
>>> game.freecamerabasespeed 0
>>> game.freecameraslowspeed 0
>>> game.freecamerafastspeed 0
>>>
>>> When you die, you get free camera (and so the killer is not
>>> identified).
>>> Since the speed is set to 0, you can't move to look around.
>>>
>>> I'm interested to know if this still works. I haven't had time to test
>>> it lately.
>>>
>>> James
>>>
>>>
>>>
>>>
>>
>
>
>




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