[bf1942] OT: please have a look at this, DICE Canada, resp. ANDY (or: Is this list still active?)

Craig Kaiser scumbucket at cox.net
Sat Jun 19 20:00:38 EDT 2004


Yes the game.ServerFreeCamera 1 will stay!

-----Original Message-----
From: jon at ecgnetwork.com [mailto:jon at ecgnetwork.com]
Sent: Saturday, June 19, 2004 4:29 PM
To: bf1942 at icculus.org
Subject: RE: [bf1942] OT: please have a look at this, DICE Canada, resp.
ANDY (or: Is this list still active?)


The game.serverfreecamera 1 should stay at 1 no problem if that is checked
in BVSM.  I've had no problems with that.

I'll have to try the suggestion of putting it in pbsv.cfg, I never thought
of that.

Jon

> The problem is that if your server is managed by the black bag ops
> manager, it overwrites the serversettings.con constantly with it's own
> stuff.  Is there any way to get that first one to stay at 1?  Thanks.
>
>
>
>> 1. Add this line to your ServerSettings.con
>> game.ServerFreeCamera 1
>>
>> 2. Add these lines to your pbsv.cfg
>> pb_sv_task 30 600 "game.freecamerabasespeed 0"
>> pb_sv_task 30 600 "game.freecameraslowspeed 0"
>> pb_sv_task 40 600 "game.freecamerafastpeed 0"
>>
>> What this does is have PunkBuster run these commands as a task. I have
>> tested this for 24 hours and my server now has the kill cam stopped in
>> place. Its a work around until this is an option for BF-V.
>>
>> ScumBucket
>>
>> -----Original Message-----
>> From: James Gurney [mailto:james at globalmegacorp.org]
>> Sent: Friday, June 18, 2004 12:31 PM
>> To: bf1942 at icculus.org
>> Subject: Re: [bf1942] OT: please have a look at this, DICE Canada, resp.
>> ANDY (or: Is this list still active?)
>>
>>
>> On 6/18/2004 12:26 PM, AIX Gaming wrote:
>>
>>> "There is nothing like low crawling through the Elephant Grass to take
>> that
>>> one snipe shot and then fading back into the grass undetected :)"
>>>
>>> With the current kill cam hard enabled, there's no such thing as
>>> undetected.  You might as well stand up and wave a big flag telling
>>> everyone where you are.  I'm glad it's in the 1.1 patch but the person
>>> who
>>> left this in the original game at all should have their cookies taken
>>> away.
>>
>> I posted on the forum about this, and a solution was suggested. I know
>> this worked before the 1.02 patch, although last time I looked I think
>> it wasn't working. Anyway, it's worth a try:
>>
>> Make the following settings in your serversettings.con:
>>
>> game.ServerFreeCamera 1
>> game.freecamerabasespeed 0
>> game.freecameraslowspeed 0
>> game.freecamerafastspeed 0
>>
>> When you die, you get free camera (and so the killer is not identified).
>> Since the speed is set to 0, you can't move to look around.
>>
>> I'm interested to know if this still works. I haven't had time to test
>> it lately.
>>
>> James
>>
>>
>>
>>
>





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