[bf1942] BF2 + Logging in?
harry at skeffington.net
Wed Dec 15 18:28:51 EST 2004
----- Original Message -----
From: "InCisT" <InCisT at Popsikle.net>
To: <bf1942 at icculus.org>
Sent: Wednesday, December 15, 2004 11:17 AM
Subject: Re: [bf1942] BF2 + Logging in?
> Steven Hartland wrote:
>> I suppose the real question is what is your definition of a LAN game?
>> With the number of players I'm talking it stops being the standard
>> of a LAN game i.e. broadcast scanning doesn't work due to the VLAN's,
>> limiting to the same class C fails etc.
>> In this situation it needs to:
>> 1. Be able to "report" to a local master server e.g. gamespy yet not
>> require the ability to contact an authentication server. What ever
>> protocol used here it will need to be public protocol
>> e.g. legacy gamespy.
>> 2. Still respond to game queries both local and "remote" i.e not the
>> same class C.
>> 3. Not refuse connections from "remote" i.e. not the same class
>> C address.
>> 4. Have the ability to join by IP
>> This type of LAN has more in common with a mini Internet than
>> what is traditionally know as a LAN.
>> If you need any more details on requirements for support the growing
>> trend of large LAN's I'd be glad to help as we run this type of thing on
>> a regular basis and hence know all the pitfalls :)
> /signed This is always a major concern for me as well.
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