[bf1942] BF2 + Logging in?
Michael Ressen
netadmin at michiganburbs.com
Fri Dec 10 13:38:48 EST 2004
Steve, I totally agree on the subject of authetication for a lan
enviroment and what can be done to put control into the hands of the
server admin without restricting by class. Your point about using
VLAN's is right on - whatever the method it needs to be selectable, and
the clients need access to it, without restricting based on routes.
As for the auto-update, I know you can do it manually...but you still
don't know what's in the package. At least with a gzipped file i can
unpack it in a temp dir and look at it first, and protect files I don't
want overwritten without it failing.
/BA
Steven Hartland wrote:
> You don't have to update set it to auto update, in fact running it
> as such across a number of machines is discouraged.
>
> The important issue is that how ever it works it doesn't get in
> the way of people playing games. As it stands steam does,
> its a nightmare at LAN's due to authentication requirement
> and if their masters go down ur stuffed totally. Lets keep
> focus on the real requirements and not get into an "I don't
> like it on principle argument" :)
>
> Steve / K
> ----- Original Message ----- From: "Michael Ressen"
> <netadmin at michiganburbs.com>
>
>>
>> I wasn't referring to lans. Any "push" content delivery system/auth
>> package won't pass muster to run on any machine I own. I will not
>> have anything writing data to my disks I don't explicitly allow,
>> especially unknown content, or daemons that overwrite files.
>>
>> Steam is what happens when marketing guys get control over the
>> software engineers.
>
>
>
>
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