[bf1942] BF2 + Logging in?

Steven Hartland killing at multiplay.co.uk
Fri Dec 10 05:58:46 EST 2004

I suppose the real question is what is your definition of a LAN game?
With the number of players I'm talking it stops being the standard definition
of a LAN game i.e. broadcast scanning doesn't work due to the VLAN's,
limiting to the same class C fails etc.

In this situation it needs to:
1. Be able to "report" to a local master server e.g. gamespy yet not
require the ability to contact an authentication server. What ever
protocol used here it will need to be public protocol
e.g. legacy gamespy.
2. Still respond to game queries both local and "remote" i.e not the
same class C.
3. Not refuse connections from "remote" i.e. not the same class
C address.
4. Have the ability to join by IP

This type of LAN has more in common with a mini Internet than
what is traditionally know as a LAN.

If you need any more details on requirements for support the growing
trend of large LAN's I'd be glad to help as we run this type of thing on
a regular basis and hence know all the pitfalls :)

    Steve / K
----- Original Message ----- 
From: "Andreas Fredriksson" <andreas.fredriksson at dice.se>

LAN games are still LAN games and won't require a login to play. We took
that decision right at the start.

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