[bf1942] BF2 Server?

Dave Snodgrass packtloss at gmail.com
Thu Dec 2 15:23:31 EST 2004

I think it's wise that EA re-thinks this. They brought in people like
peter to help bfv get done on a contractual basis - They should do
that with bf2. Im sure dice/ea realize that even 2000 of our gamers at
$50/copy is worth $100 thousand - Im sure that's well worth hiring
some temp help :)

On Thu, 02 Dec 2004 01:04:10 -0800, Brigham Stevens <brs at vikingmind.com> wrote:
> This is a really bad decision that will harm my gaming community. Thank
> You EA!
> All of my players are leaving then when BF2 comes out to go play on
> other servers. YAAY.
> All the support we have given EA which has helped the windows server
> become better... All the money and time spent building a great gaming
> community to help EA sell products... And this is what we get in return?
> EA abandons CTF - even though you can ask any player, it has
> dramatically increased the life of this title by offering another play
> style that honestly was not that much extra work.
> I have been a huge fan and mega supporter, and I am really very
> dissapointed in this series of decisions that EA seems to always make
> based soley on money and not caring about the players and the server
> admins who work hard to make the games work. We spent our money and our
> time... Why won't EA back us up on this? Why would EA not add another
> resource to the project to build the servers in paralell so on day one
> they can have way more servers green lighted? I would be there with EA
> at launch.. But I won't be able to now.
> Michael Ressen wrote:
> > Andreas Fredriksson wrote:
> >
> >>
> >> Sean Decker (BF2's producer) explicitly said it was OK to share this
> >> information with you, so I am. He is the one calling the shots on
> >> large-scale planning in the project.
> >>
> >> I'm sad to say that my managers have assigned me to other areas over
> >> the course of this project and I will most likely not get the time I
> >> would need to bring you a high quality Linux server at ship time.
> >>
> >> I really wanted to make this product launch with excellent Linux
> >> support from the start, but it's not my call.
> >>
> >> // Andreas
> >>
> >> -----Original Message-----
> >> From: Dave Snodgrass [mailto:packtloss at gmail.com]
> >> Sent: Fri 11/26/2004 5:59 PM
> >> To: bf1942 at icculus.org
> >> Subject: [bf1942] BF2 Server?
> >>
> >> Hey - I'm a tad confused. Andreas has been keeping us posted/asking
> >> questions about linux binaries, but now i read in an interview today
> >> that linux binaries wont be ready at launch time. Anyone know if this
> >> is the real official word? If so, how long will we be waiting?
> >>
> >>
> >> ./d
> >>
> > Andreas,
> >
> > Thanks for sharing this info at this time, instead of us finding out
> > at launch.   But I think Sean needs to know how important it is to
> > have the Linux/BSD servers available at launch time.   Some recent
> > game publishes have been signifigantly hurt by a lack of a *nix-based
> > dedicated server, and without support from the entire GSP community,
> > BF2 will get less than half the possible exposure from them.
> >
> > I understand you are unable to change the production direction, but
> > I'm sure the rest of us on the list would like to urge some
> > reconsideration by Sean, as that decision will certainly affect
> > whether we offer the game to customers or not.
> >
> > /BA
> > Michigan Burbs
> >

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