[bf1942] Anti cheat tool
Stefan Engbersen
stonex at freebsd.nl
Wed Nov 19 09:27:51 EST 2003
http://www.bfsecure.org/forums/index.php?showtopic=55
brammes wrote:
>I really hope it will make an end to all the laming
>about cheating and the sport of accusing people of
>cheating even when they just have some good skills.
>
>Is it possible to fix the pause bug on the linux
>server? When putting a game on pause for 2-4 minutes
>(during a clanwar with 20 people on the server) and
>continuing the game, everyone suddenly get's
>connection problems and the server dies (restarts).
>
>keep up the good work!
>We all still love this great game :)
>
>--- Andreas Fredriksson <andreas.fredriksson at dice.se>
>wrote:
>
>
>>Excluding data from the client simulation on the
>>server would be a bad
>>design
>>decision for BF because of our complex vehicle
>>support; if the client and
>>server
>>were not in sync when an enemy vehicle entered the
>>client frustum it
>>wouldn't
>>look the same on all connected clients, and the
>>physics code would kick in
>>from
>>there, much as if you come with in a certain
>>distance from an AI bot (they
>>LOD).
>>
>>Also, some vehicles are very fast compared to foot
>>soldiers, and doing
>>special
>>cases for these would become cumbersome and wildly
>>inaccurate because we
>>can't
>>know how the vehicles modders put in would behave in
>>these conditions.
>>
>>That said, rest assured that 1.6 will address
>>cheating in a very good way.
>>We
>>actually do care and we're hard at work to make sure
>>1.6 puts and end to
>>nearly
>>all the present and future cheats.. More details in
>>an upcoming EA community
>>update.
>>
>>// Andreas
>>
>>
>>
>>>-----Original Message-----
>>>From: James Gurney
>>>
>>>
>>[mailto:james at globalmegacorp.org]
>>
>>
>>>Sent: Tuesday, November 18, 2003 10:52 PM
>>>To: bf1942 at icculus.org
>>>Subject: Re: [bf1942] Anti cheat tool
>>>
>>>
>>>Scratch Monkey wrote:
>>>
>>>
>>>
>>>>--On Tuesday, November 18, 2003 11:50 AM -0800
>>>>
>>>>
>>James Gurney
>>
>>
>>>><james at globalmegacorp.org> wrote:
>>>>
>>>>
>>>>>Cheating Death did clipping calculations and
>>>>>
>>>>>
>>seemed to work fine.
>>
>>
>>>>>Although CS maps tend to be a great deal less
>>>>>
>>>>>
>>complicated than BF
>>
>>
>>>>>maps, so this may not be possible.
>>>>>
>>>>>
>>>>On the server? Note this has to be done for each
>>>>
>>>>
>>client. The reason
>>
>>
>>>>it's normally done on the client is to allow the
>>>>
>>>>
>>server to run with
>>
>>
>>>>less CPU load. The client typically has a much
>>>>
>>>>
>>beefier CPU, and a
>>
>>
>>>>server is typically shared not only between
>>>>
>>>>
>>clients but
>>
>>
>>>between games.
>>>
>>>Yeah, CD increased load quite a bit, but CS
>>>
>>>
>>servers aren't too cpu
>>
>>
>>>hungry in the first place, and there's only a
>>>
>>>
>>maximum of 20 players
>>
>>
>>>anyway, so it wasn't too bad. Probably not
>>>
>>>
>>feasable for 64 player BF
>>
>>
>>>servers though.
>>>
>>>
>>>
>>>>Certainly no info should be sent outside of the
>>>>
>>>>
>>radius of
>>
>>
>>>visibility
>>>
>>>
>>>>established by fog or other rules. That's an
>>>>
>>>>
>>easy thing for
>>
>>
>>>the server
>>>
>>>
>>>>to do.
>>>>
>>>>
>>>Yep. Not sure if this currently happens or not,
>>>
>>>
>>since I haven't tried
>>
>>
>>>any of the cheats that exist. I wonder if they
>>>
>>>
>>reveal people
>>
>>
>>>who are all
>>>the way on the other side of the map?
>>>
>>>James
>>>
>>>
>>>
>
>
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