[bf1942] Linux server status report 2003-05-12

Steve Getman steve at lightcubed.com
Tue May 13 10:31:31 EDT 2003


I would be able to provide hosting for this if needed.  I have a
relatively unused server with plenty of bandwidth (seven gigabit
connections to the Internet.)  Let me know if interested.


Steve Getman
steve at lightcubed.com

<quote who="Fredriksson, Andreas">
> Hi list,
> here's a status update once again.
> I noticed a strange thing today while doing something unrelated; the linux
> server
> always ran at a lower FPS than the windows equivalent. The reason is that
> the
> minumum latency you can get as a ordinary user for a sleep call is 10ms.
> So
> even
> though configured for 60 fps the server would end up running at 30-35 fps.
> This is the reason the CPU utilization was so low during our playtests and
> there
> are no ill effects from this lower FPS. However I'm probably going to make
> it
> an option to force the main loop to be more responsive and thereby use
> much
> more
> CPU. This might come as an incremental update later on though.
> I have a few Linux specific bugs left to sort out, mostly minor stuff.
> Coop
> is
> still a bit flaky under certain situations but CQ, TDM and CTF work fine.
> Please consider the first release from me a technology test release since
> quite
> a bit has changed. I'll try to update the server once a week if necessary.
> I still can't give a release date, but I've been talking with people who
> have
> hosting possibilities to ensure a smooth distribution.
> Regards,
> Andreas

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