[bf1942] Linux server status report 2003-05-12
jonny5 at socket.net
Tue May 13 09:31:38 EDT 2003
Wow, and that will so be incentive for him to speed up the programming process, cause we all know that the faster it is done the better it will run (key note: the software industry has lost copious millions of dollars due to bad/rushed programming - i.e. the marz rover).
Andreas, thank you for your hard work, I eagerly await the new version. I personally hope it will be out before May the 31st.
From: Daniel Valois [mailto:ninzor at packet-kids.com]
Sent: Tuesday, May 13, 2003 5:07 AM
To: bf1942 at icculus.org
Subject: RE: [bf1942] Linux server status report 2003-05-12
All talk no show..4 months and nothing to show for it..this is getting
old.mods are being released faster than this
From: Fredriksson, Andreas [mailto:andreas.fredriksson at dice.se]
Sent: Monday, May 12, 2003 10:00 AM
To: 'bf1942 at icculus.org'
Subject: [bf1942] Linux server status report 2003-05-12
here's a status update once again.
I noticed a strange thing today while doing something unrelated; the
always ran at a lower FPS than the windows equivalent. The reason is
minumum latency you can get as a ordinary user for a sleep call is 10ms.
though configured for 60 fps the server would end up running at 30-35
This is the reason the CPU utilization was so low during our playtests
are no ill effects from this lower FPS. However I'm probably going to
an option to force the main loop to be more responsive and thereby use
CPU. This might come as an incremental update later on though.
I have a few Linux specific bugs left to sort out, mostly minor stuff.
still a bit flaky under certain situations but CQ, TDM and CTF work
Please consider the first release from me a technology test release
a bit has changed. I'll try to update the server once a week if
I still can't give a release date, but I've been talking with people who
hosting possibilities to ensure a smooth distribution.
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