[bf1942] Linux server status report 2003-05-12

Steven Hartland killing at barrysworld.com
Mon May 12 11:24:02 EDT 2003


Have you had a look @ the hlds code Andreas there are some useful
ideas in the for alternatives to sleep. Also don't forget we can always
change the kernel to fix this. Altering HZ to 1000 and recompiling
does the trick.

    Steve / K
----- Original Message ----- 
From: "Fredriksson, Andreas" <andreas.fredriksson at dice.se>
To: <bf1942 at icculus.org>
Sent: Monday, May 12, 2003 4:00 PM
Subject: [bf1942] Linux server status report 2003-05-12


> 
> Hi list,
> here's a status update once again.
> 
> I noticed a strange thing today while doing something unrelated; the linux
> server
> always ran at a lower FPS than the windows equivalent. The reason is that
> the
> minumum latency you can get as a ordinary user for a sleep call is 10ms. So
> even
> though configured for 60 fps the server would end up running at 30-35 fps.
> 
> This is the reason the CPU utilization was so low during our playtests and
> there
> are no ill effects from this lower FPS. However I'm probably going to make
> it
> an option to force the main loop to be more responsive and thereby use much
> more
> CPU. This might come as an incremental update later on though.
> 
> I have a few Linux specific bugs left to sort out, mostly minor stuff. Coop
> is
> still a bit flaky under certain situations but CQ, TDM and CTF work fine.
> 
> Please consider the first release from me a technology test release since
> quite
> a bit has changed. I'll try to update the server once a week if necessary.
> 
> I still can't give a release date, but I've been talking with people who
> have
> hosting possibilities to ensure a smooth distribution.
> 
> Regards,
> Andreas
> 
> 




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