[bf1942] api - adminmod

Udo Held udo at udoheld.de
Mon Mar 31 14:37:58 EST 2003


On Mon, Mar 31, 2003 at 08:07:34PM +0200, Sebastian Kleye wrote:
> I think thats not a good idea...this kind of API opens the door for ogc-like
> cheat plugins, maybe. Ingame kick-/mapvoting via GUI would be a good
> suggestion for any of the the next bf patches.

I was speaking of a server api.
A client api opens the door for ogc-like cheats, but I guess these
cheats don't even need the api...
And the wide open API made halflife succesfull....


Regards
Udo Held

> -Seb.
> 
> ----- Original Message -----
> From: "Tóth Attila" <attes at fcsk.hu>
> To: <bf1942 at icculus.org>
> Sent: Monday, March 31, 2003 7:25 PM
> Subject: [bf1942] api - adminmod
> 
> 
> > > I'd love try to develop a tool like the famous adminmod for Battlefield.
> > > But without an api that is between players and server there is no way
> > > for such a tool.
> >
> > There would be a huge need for that. Mapvote and onscreen statistics
> (after
> > you die) would be really fancy as well.
> >
> >
> 
> 



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