BandwidthChokeLimit and MaxAllowedConnectionType

Christian Wolf cw3hh at t-online.de
Fri Mar 21 04:28:23 EST 2003


Hello!

My question is not strictly related to the linux-server, but as there
is so few traffic these days, you will certainly be glad to answer my
question :-)

I'm wondering how the setting for

	game.ServerBandwidthChokeLimit
	game.ServerMaxAllowedConnectionType

on the server and

	game.setConnection

on the client side work together. As far as I understand,
the BandwidthChokeLimit limits the total traffic for all players
together, so setting this to 16 would mean, dont sent more than
16 kilobytes/sec. (or 128 kilobits/sec.) out of the network
interface.

But this seems to be wrong, because many servers (20 slots and more)
are running with this value and will certainly send more data
(about 4-5 kilobytes/sec. per player, would be 80-100 kilobytes/sec.)

The AllowedConnectionType on the server and the Connection on the
clients should controll the traffic for an individual client. So
Min(game.ServerMaxAllowedConnectionType,game.setConnection) should
be the limit for the client, right?

There are two reasons, becaus I'm interested in these settings.
First I'm might install a linux-server for training and I must
limit the bandwidth. Second there are some ISDN users (64000 bits/sec.)
complaining about hight pings and lags under various settings of
BandwidthChokeLimit.

Thanks in advance,

	Chris





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