BandwidthChokeLimit and MaxAllowedConnectionType
Christian Wolf
cw3hh at t-online.de
Fri Mar 21 04:28:23 EST 2003
Hello!
My question is not strictly related to the linux-server, but as there
is so few traffic these days, you will certainly be glad to answer my
question :-)
I'm wondering how the setting for
game.ServerBandwidthChokeLimit
game.ServerMaxAllowedConnectionType
on the server and
game.setConnection
on the client side work together. As far as I understand,
the BandwidthChokeLimit limits the total traffic for all players
together, so setting this to 16 would mean, dont sent more than
16 kilobytes/sec. (or 128 kilobits/sec.) out of the network
interface.
But this seems to be wrong, because many servers (20 slots and more)
are running with this value and will certainly send more data
(about 4-5 kilobytes/sec. per player, would be 80-100 kilobytes/sec.)
The AllowedConnectionType on the server and the Connection on the
clients should controll the traffic for an individual client. So
Min(game.ServerMaxAllowedConnectionType,game.setConnection) should
be the limit for the client, right?
There are two reasons, becaus I'm interested in these settings.
First I'm might install a linux-server for training and I must
limit the bandwidth. Second there are some ISDN users (64000 bits/sec.)
complaining about hight pings and lags under various settings of
BandwidthChokeLimit.
Thanks in advance,
Chris
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