[bf1942] New Build ... now w/ Bots.

Daniel Malmgren danielmalmgren at shaw.ca
Sat Jan 18 18:10:12 EST 2003


Is there a site where I can get a step by step guide to set this Server
up...I don't see an RFP anywhere...then again I'm a total n00b to linux.
Thanks to anyone who knows how to start this thing running. Trying to run it
on Mandrake 9.0.

Daniel



----- Original Message -----
From: "Alexander Staniura" <SantaHomer at web.de>
To: <bf1942 at icculus.org>
Sent: Saturday, January 18, 2003 3:05 PM
Subject: RE: [bf1942] New Build ... now w/ Bots.


> RYAN!!! Help me!! After the last update (not this!) the Server isn't
> starting anymore!!!!!
>
>
> STREAM_DEBUG: Template id: 2890 named Fletcher_HullWing
> STREAM_DEBUG: Template id: 2891 named Fletcher_rudder
> STREAM_DEBUG: Template id: 2892 named Fletcher_Engine
> STREAM_DEBUG: Template id: 2893 named Fletcher_Floater
> STREAM_DEBUG: Template id: 2894 named fletcher_GunBarrel
> STREAM_DEBUG: Template id: 2895 named FletcherProjectile
> STREAM_DEBUG: Template id: 2896 named Gato
> STREAM_DEBUG: Template id: 2897 named lodGato
> STREAM_DEBUG: Template id: 2898 named GatoComplex
> STREAM_DEBUG: Template id: 2899 named GatoDriverSoldierSpawn
> STREAM_DEBUG: Template id: 2900 named GatoEntry
> STREAM_DEBUG: Template id: 2901 named GatoDaiHatsuSpawner
> STREAM_DEBUG: Template id: 2902 named GatoCamera
> STREAM_DEBUG: Template id: 2903 named GatoRadar
> STREAM_DEBUG: Template id: 2904 named GatoSimple
> STREAM_DEBUG: Template id: 2905 named GatoEngine
> STREAM_DEBUG: Template id: 2906 named GatoRudder
> STREAM_DEBUG: Template id: 2907 named GatoHullWing
> STREAM_DEBUG: Template id: 2908 named GatoRudderFrontL
> STREAM_DEBUG: Template id: 2909 named GatoRudderFrontR
> STREAM_DEBUG: Template id: 2910 named GatoRudderBackUD
> STREAM_DEBUG: Template id: 2911 named GatoFloater
> STREAM_DEBUG: Template id: 2912 named Hatsuzuki
> STREAM_DEBUG: Template id: 2913 named lodHatsuzuki
> STREAM_DEBUG: Template id: 2914 named HatsuzukiComplex
> STREAM_DEBUG: Template id: 2915 named HatsuzukiDriverSoldierSpawn
> STREAM_DEBUG: Template id: 2916 named HatsuzukiSoldierSpawn
> STREAM_DEBUG: Template id: 2917 named HatsuzukiDriverSoldierSpawnAlt
> STREAM_DEBUG: Template id: 2918 named HatsuzukiSoldierSpawnAlt
> STREAM_DEBUG: Template id: 2919 named HatsuzukiDaihatsuSpawner
> STREAM_DEBUG: Template id: 2920 named HatsuzukiEntry
> STREAM_DEBUG: Template id: 2921 named HatsuzukiPropeller
> STREAM_DEBUG: Template id: 2922 named HatsuzukiCannon
> STREAM_DEBUG: Template id: 2923 named HatsuzukiCannonPipeWithCamera
> STREAM_DEBUG: Template id: 2924 named CameraHolder
> STREAM_DEBUG: Template id: 2925 named HatsuzukiCamera
> STREAM_DEBUG: Template id: 2926 named HatsuzukiCannonPipe
> STREAM_DEBUG: Template id: 2927 named HatsuzukiRearPCO
> STREAM_DEBUG: Template id: 2928 named HatsuzukiRadar
> STREAM_DEBUG: Template id: 2929 named HatsuzukiDeckMG42PCO
> STREAM_DEBUG: Template id: 2930 named HatsuzukiDeckMG42Entry
> STREAM_DEBUG: Template id: 2931 named HatsuzukiDeckMG42Holder
> STREAM_DEBUG: Template id: 2932 named HatsuzukiDeckMG42HolderRotation
> STREAM_DEBUG: Template id: 2933 named HatsuzukiDeckMG42HolderPart
> STREAM_DEBUG: Template id: 2934 named HatsuzukiDeckMG42Camera
> STREAM_DEBUG: Template id: 2935 named HatsuzukiDeckMG42Seat
> STREAM_DEBUG: Template id: 2936 named HatsuzukiSimple
> STREAM_DEBUG: Template id: 2937 named Hatsuzuki2
> STREAM_DEBUG: Template id: 2938 named HatsuzukiEngine
> STREAM_DEBUG: Template id: 2939 named HatsuzukiHullWing
> STREAM_DEBUG: Template id: 2940 named Hatsuzukirudder
> STREAM_DEBUG: Template id: 2941 named HatsuzukiFloater
> STREAM_DEBUG: Template id: 2942 named HatsuzukiGun
> STREAM_DEBUG: Template id: 2943 named HatsuzukiProjectile
> STREAM_DEBUG: Template id: 2944 named Lcvp
>
>
>
> That's all.... then comes Segmantiation Error.
>
> The Server runs nearly perfect before!
>
> -----Original Message-----
> From: bf1942-return-1588-SantaHomer=web.de at icculus.org
> [mailto:bf1942-return-1588-SantaHomer=web.de at icculus.org] On Behalf Of
> Ryan C. Gordon
> Sent: Samstag, 18. Januar 2003 23:42
> To: bf1942 at icculus.org
> Subject: [bf1942] New Build ... now w/ Bots.
>
>
> This took about 18 years longer than it should have, but the darn bots
> no
> longer sit in the corner of the map.
>
>
> http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-104292158
> 3.tar.bz2
>
> md5sum of tarball: ddda3404717998bb095ae27ebfe99e9e
>
> (PLEASE make sure you unpack this in the correct place!)
>
> This build has the bots in COOP mode. It also has some (very) minor
> networking tweaks, code to replace the 'STUB: menu chat thingey'
> message,
> and a brute force attempt to close a ton of file handles on mapchange
> (which should end the crashes caused by going through 10-20 mapchanges.
> That we could make it through 10-20 mapchanges without a crash is good
> news, though.  :)  ).
>
> Warning: Using bots spams a LOT to stdout right now. A LOT. This will go
> away in a later build with the rest of the debug output.
>
> Remember also that the bot AI wasn't _REALLY_ getting used before (the
> bots were always flagged as "dead" and as such, never spawned in the
> first place), so while this got a thorough testing on my system (I even
> set the ticket ratio above 3!), this is a large amount of code that
> never
> got executed in previous builds...don't be shocked if there are
> crashbugs
> to weed out.
>
> Bots use a lot of CPU. Please don't complain about this.
>
> The server is still single threaded, and still gives a 30+ ping on the
> LAN
> (since it's doing network updates each tick...30 ticks per second. Do
> the
> math). This will be corrected in a later build, either by returning to
> threads, or doing packet handling outside of the server tick code. I am
> aware of it.
>
> Ok, everyone, please test. The bots were the last glaringly obvious
> problem, so now I can focus on the less obvious problems (the crashes,
> memory leaks, network desync, etc). If you had a stack trace you posted
> before, please post it again for this build so we see where things stand
> at this point.
>
> Next build (assuming nothing really embarassing pops up tonight) will be
> after LinuxWorld.
>
> Thanks, y'all.
>
> --ryan.
>
>
>





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