backtrace from build-1041834125 crash

g8 at the.whole.net g8 at the.whole.net
Tue Jan 7 17:01:09 EST 2003


Crash happened when the server had 26 players on it, not sure what
happened ingame to trigger it (it had beem running fully loaded, 32
player, all afternoon).  Thanks to Killing for the gdb assist:


4:20pm|root at u1[~]#gdb bf1942_lnxded
bf1942_lnxded.core
GNU gdb 4.18 (FreeBSD)
This GDB was configured as "i386-unknown-freebsd"...
Core was generated by `bf1942_lnxded'.
Program terminated with signal 11, Segmentation fault.
#0  0x9192646 in _STL::vector<dice::ref2::io::INetworkable *,
_STL::allocator<dice::ref2::io::INetworkable *> >::begin ()
(gdb) bt
#0  0x9192646 in _STL::vector<dice::ref2::io::INetworkable *,
_STL::allocator<dice::ref2::io::INetworkable *> >::begin ()
#1  0x93a9703 in _STL::vector<dice::ref2::io::INetworkable *,
_STL::allocator<dice::ref2::io::INetworkable *> >::front ()
#2  0x93a97cf in dice::ref2::io::NetworkManager::getNetUpdate ()
#3  0x8c9ee17 in dice::bf::GhostManager::writeData ()
#4  0x91916ac in dice::bf::GhostManager::sendData ()
#5  0x8ca08e3 in dice::bf::GhostManager::transmit ()
#6  0x8ccf317 in dice::bf::ClientConnection::transmitMsgs ()
#7  0x8cb0ca2 in dice::bf::GameServer::processGameStateAndSendPackets ()
#8  0x8ca73de in dice::bf::GameServer::update ()
#9  0x8a9b751 in dice::bf::Setup::mainLoop ()
#10 0x8a9af8c in dice::bf::Setup::start ()
#11 0x8a819bd in main ()
#12 0x297461eb in __libc_start_main (main=0x8a81800 <main>, argc=8,
    argv=0xbfbffa80, init=0x8a80c30 <_init>, fini=0x954dabc <_fini>,
    rtld_fini=0x296f2610 <_dl_fini>, stack_end=0xbfbffa7c)
    at ../sysdeps/generic/libc-start.c:90
(gdb)


Running FreeBSD 4.6-Stable with linux_base-6.1_1.

-g8



More information about the Bf1942 mailing list