[bf1942] Re: New Build and FreeBSD

Ryan C. Gordon icculus at clutteredmind.org
Mon Jan 6 15:35:45 EST 2003


> I also see something strange on any map, after 15 minutes or so there
> seems to be a lot of lag getting in and out of vehicles (performing any
> action).  It gets preogressively worse (first it's about a 1/2 second
> delay getting in/out, then a second, then 2, etc).  Anyone else seen this
> (I get it on Redhat and FreeBSD)?

There's probably a list that isn't getting trimmed, so it gets
progresively longer to process it with each frame. Do you find CPU usage
starts skyrocketing? Others have said they get lag but have a good
ping...are you seeing this?

There are some STL operations that run in O(1) time in Microsoft's
implementation that run in O(n) in STLport...I'll have to root around for
those, too.

> The build is working (no gamespy bug) for me on FreeBSD 4.6-Stable, quite
> stable actually, been running all night (but I do see constant 'connection
> problems' messages around 20+ players). Things are definately getting
> better though, thanks Ryan!

Wierd...so GameSpy _is_ working for you? Is this on a multihomed box?

--ryan.






More information about the Bf1942 mailing list