[bf1942] New build
Alex Lembesis
alex at elitedesigns.net
Sat Feb 22 22:01:45 EST 2003
Currently running the new build on bfsrv01.elitedesigns.net:14567. Pretty
solid ryan :) However, the 'weird lag' bug is still there. Do you know
what the problem is with this or when it will be fixed? Thanks!
reguards
-alex
-----Original Message-----
From: Ryan C. Gordon [mailto:icculus at clutteredmind.org]
Sent: Saturday, February 22, 2003 9:03 PM
To: bf1942 at icculus.org
Subject: [bf1942] New build
(When I said "a few hours", I didn't take into account falling asleep
during the build. Do not ever lie down "for a few minutes" during
recompiles!)
http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-1045955499.ta
r.bz2
Changelog:
- Build 1045955499: bf1942_lnxded's md5sum:
48521c896e91ff8933953908216de8de
* Changed default All-Seeing-Eye query port to 23001.
* ASEHost.so should be able to dlopen() again (fixes ASE support?)
* Removed BF1942_GAMESPY_* environment vars and other GameSpy chatter.
* Added "game.setGamespyPort" server setting...default: 23000
* Added "game.setGamespyLanPort" server setting...default: 22000
* Added "game.setASEPort" server setting...default: 23001
* No longer removes execute bit on mods/blah/Settings/Profiles dir.
* No longer gets into infinite malloc loop in COOP mode.
* Should no longer report server under heavy load ("red dot") by default.
* Should now keep underscores in server name when writing out config
file.
* Can set TOS_LOWDELAY flag with "game.useTosLowDelay"...default: 0.
--ryan.
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