[bf1942] New build

Alex Lembesis alex at elitedesigns.net
Sat Feb 22 22:01:45 EST 2003


Currently running the new build on bfsrv01.elitedesigns.net:14567.  Pretty
solid ryan :)  However, the 'weird lag' bug is still there.  Do you know
what the problem is with this or when it will be fixed?  Thanks!

reguards
-alex

-----Original Message-----
From: Ryan C. Gordon [mailto:icculus at clutteredmind.org]
Sent: Saturday, February 22, 2003 9:03 PM
To: bf1942 at icculus.org
Subject: [bf1942] New build



(When I said "a few hours", I didn't take into account falling asleep
during the build. Do not ever lie down "for a few minutes" during
recompiles!)

http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-1045955499.ta
r.bz2

Changelog:

 - Build 1045955499: bf1942_lnxded's md5sum:
48521c896e91ff8933953908216de8de
   * Changed default All-Seeing-Eye query port to 23001.
   * ASEHost.so should be able to dlopen() again (fixes ASE support?)
   * Removed BF1942_GAMESPY_* environment vars and other GameSpy chatter.
   * Added "game.setGamespyPort" server setting...default: 23000
   * Added "game.setGamespyLanPort" server setting...default: 22000
   * Added "game.setASEPort" server setting...default: 23001
   * No longer removes execute bit on mods/blah/Settings/Profiles dir.
   * No longer gets into infinite malloc loop in COOP mode.
   * Should no longer report server under heavy load ("red dot") by default.
   * Should now keep underscores in server name when writing out config
file.
   * Can set TOS_LOWDELAY flag with "game.useTosLowDelay"...default: 0.

--ryan.







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