[bf1942] you should all know by now...

jon torrez jon at bordergatewayprotocol.net
Fri Feb 21 21:35:22 EST 2003


Beta or not, assisting in the debugging and giving accurate information
is always a plus to the real developers :)

What do you think made linux so popular?

Anyways, ...

-----Original Message-----
From: Kingsley Foreman [mailto:kingsley at uglypunk.com] 
Sent: Friday, February 21, 2003 9:05 PM
To: bf1942 at icculus.org
Subject: Re: [bf1942] you should all know by now...

i was just wondering if u would
fix the whinging server admin who doesn't understand what the word BETA
is,
bug

it seems to be going around
anyway good work ryan on porting 1.3 i guess u will have to port 1.31
soon
:)

on another note i have no mem issues

----- Original Message -----
From: "Ryan C. Gordon" <icculus at clutteredmind.org>
To: <bf1942 at icculus.org>
Sent: Saturday, February 22, 2003 12:15 PM
Subject: RE: [bf1942] you should all know by now...


>
> > pid 97006 (bf1942_lnxded), uid 1011, was killed: out of swap space
>
> If this is in COOP mode, where the server stops responding to clients
and
> the memory usage skyrockets until the process (or system, depending on
> your kernel) crashes...it's an optimization bug. I'm trying to find
> exactly what's doing it, but I've a rough idea.
>
> The bot code in this game, in my experience thus far, seriously hates
GCC
> 2.95.3. There've been two other optimization bugs I've found at this
point
> in addition to this one.
>
> Hopefully new build tonight. Please don't spam the list now with "WILL
> [BUG X] BE FIXED?!?!?!!!111". I'll post when it's ready.
>
> --ryan.
>
>






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