[bf1942] you should all know by now...
Anton Jansen
gradius at fmf.nl
Mon Feb 10 05:28:00 EST 2003
I'm currently at 36%, I can mirror the file, but if anyone has more
progress please let me know and I quite downloading ....
Kind regards,
Anton Jansen
On Mon, 10 Feb 2003 gebumel at bluemail.ch wrote:
> plz all stop downloading if you dont mirroring, i also stop my download
>
> >-- Original-Nachricht --
> >Reply-To: bf1942 at icculus.org
> >From: "Xander Damen" <xander at gameparty.net>
> >To: <bf1942 at icculus.org>
> >Date: Mon, 10 Feb 2003 11:17:35 +0100
> >Subject: Re: [bf1942] you should all know by now...
> >
> >
> >6 hours to go.... But I'll mirror it as soon as I've downloaded it....
> >
> >----- Original Message -----
> >From: "Zkast Admin" <bf1942 at zkast.net>
> >To: <bf1942 at icculus.org>
> >Sent: Monday, February 10, 2003 11:13 AM
> >Subject: Re: [bf1942] you should all know by now...
> >
> >
> >> oh yea 34 hours 45 mins 16 secs, but who's counting :)
> >>
> >>
> >> ----- Original Message -----
> >> From: "Ryan C. Gordon" <icculus at clutteredmind.org>
> >> To: <bf1942 at icculus.org>
> >> Sent: Monday, February 10, 2003 3:14 AM
> >> Subject: [bf1942] you should all know by now...
> >>
> >>
> >> >
> >> > ...that I exist in a timezone all my own, and therefore I kept my
> >promise
> >> > to have this "tomorrow".
> >> >
> >> > http://icculus.org/betas/bf1942/bf1942-lnxded-1.3beta.tar.bz2
> >> >
> >> >
> >> > This is the complete 1.3 server, so it's a 63 megabyte download. PLEASE
> >> > MIRROR THIS.
> >> >
> >> > Here's the changelog:
> >> > * Can take input on stdin, so you can control server without
> >> RemoteConsole.
> >> > * Checks envr var BF1942_GAMESPY_QPORT_BASE for GameSpy query port
> >> base.
> >> > * Sets GameSpy query socket reusable if BF1942_GAMESPY_QPORT_REUSE
> >> exists.
> >> > * Optimizations. Lots of various ones. Binary should be smaller and
> >> faster.
> >> > * Squashed another four memory corruptions.
> >> > * Fixed more uninitialized memory accesses.
> >> > * LAN games no longer have a 30-ping minimum.
> >> > * Merged 1.3 codebase from DICE, so we're probably back at square
> >one.
> >> :)
> >> >
> >> >
> >> > Please understand that with the move to 1.3 old bugs might come back
> >(but
> >> > hopefully won't), and new ones might be here...and some of those crashes
> >> > might be gone, too, between all the touched code and the memory
> >> > corruptions I fixed...and naturally, new ones will show up. Are we
> >having
> >> > fun or what?! :)
> >> >
> >> > Please report all crashes with the backtraces, even if they have been
> >seen
> >> > before.
> >> >
> >> > Ok, hopefully we can get the last of the annoying bugs out of the way
> >now.
> >> >
> >> > Have fun, guys. I'm going to go eat some nasty diner food (this is a
> >> > reward for me, I swear.) and get some sleep.
> >> >
> >> > --ryan.
> >> >
> >> >
> >> >
> >>
> >>
> >
> >
>
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