[bf1942] you should all know by now...
gebumel at bluemail.ch
gebumel at bluemail.ch
Mon Feb 10 05:23:51 EST 2003
plz all stop downloading if you dont mirroring, i also stop my download
>-- Original-Nachricht --
>Reply-To: bf1942 at icculus.org
>From: "Xander Damen" <xander at gameparty.net>
>To: <bf1942 at icculus.org>
>Date: Mon, 10 Feb 2003 11:17:35 +0100
>Subject: Re: [bf1942] you should all know by now...
>
>
>6 hours to go.... But I'll mirror it as soon as I've downloaded it....
>
>----- Original Message -----
>From: "Zkast Admin" <bf1942 at zkast.net>
>To: <bf1942 at icculus.org>
>Sent: Monday, February 10, 2003 11:13 AM
>Subject: Re: [bf1942] you should all know by now...
>
>
>> oh yea 34 hours 45 mins 16 secs, but who's counting :)
>>
>>
>> ----- Original Message -----
>> From: "Ryan C. Gordon" <icculus at clutteredmind.org>
>> To: <bf1942 at icculus.org>
>> Sent: Monday, February 10, 2003 3:14 AM
>> Subject: [bf1942] you should all know by now...
>>
>>
>> >
>> > ...that I exist in a timezone all my own, and therefore I kept my
>promise
>> > to have this "tomorrow".
>> >
>> > http://icculus.org/betas/bf1942/bf1942-lnxded-1.3beta.tar.bz2
>> >
>> >
>> > This is the complete 1.3 server, so it's a 63 megabyte download. PLEASE
>> > MIRROR THIS.
>> >
>> > Here's the changelog:
>> > * Can take input on stdin, so you can control server without
>> RemoteConsole.
>> > * Checks envr var BF1942_GAMESPY_QPORT_BASE for GameSpy query port
>> base.
>> > * Sets GameSpy query socket reusable if BF1942_GAMESPY_QPORT_REUSE
>> exists.
>> > * Optimizations. Lots of various ones. Binary should be smaller and
>> faster.
>> > * Squashed another four memory corruptions.
>> > * Fixed more uninitialized memory accesses.
>> > * LAN games no longer have a 30-ping minimum.
>> > * Merged 1.3 codebase from DICE, so we're probably back at square
>one.
>> :)
>> >
>> >
>> > Please understand that with the move to 1.3 old bugs might come back
>(but
>> > hopefully won't), and new ones might be here...and some of those crashes
>> > might be gone, too, between all the touched code and the memory
>> > corruptions I fixed...and naturally, new ones will show up. Are we
>having
>> > fun or what?! :)
>> >
>> > Please report all crashes with the backtraces, even if they have been
>seen
>> > before.
>> >
>> > Ok, hopefully we can get the last of the annoying bugs out of the way
>now.
>> >
>> > Have fun, guys. I'm going to go eat some nasty diner food (this is a
>> > reward for me, I swear.) and get some sleep.
>> >
>> > --ryan.
>> >
>> >
>> >
>>
>>
>
>
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