[bf1942] Announcement: BF1942 linux server 1.45 available

Andrew Chen achen-bf1942 at divo.net
Thu Aug 28 12:17:01 EDT 2003


Do you have a similar distribution point for the Windows server?  Thanks.

At 08:14 AM 8/28/2003, you wrote:

>Hi,
>it's time for the Linux release of the 1.45 dedicated server.
>
>The distribution file can be found at http://bf1942.lightcubed.com.
>To save some typing time I've included the readme text of the release
>below this message.
>
>Regards,
>Andreas Fredriksson
>==============================
>Programmer
>Digital Illusions CE Sthlm AB
>Maria Skolgata 83, 5tr
>S-118 53 Stockholm
>Sweden
>andreas.fredriksson at dice.se
>
>
>----------------------------------------------------------------------------
>--
>Release notes: Battlefield 1942 free dedicated Linux server version 1.45
>Battlefield 1942 is a registered trademark of Digital Illusions CE AB.
>(c) 2000-2003 Digital Illusions CE AB
>----------------------------------------------------------------------------
>--
>
>Quick start
>============================================================================
>==
>
>- Untar the distribution archive. This will generate a directory where
>   the server and all its related files reside.
>
>   Example:
>   $ tar xjf bf1942_lnxded-1.45-ob2.tar.bz2
>
>- Modify Mods/bf1942/Settings/ServerSettings.con to your taste.
>
>   Example:
>   $ cd bf1942
>   $ vi mods/BF1942/Settings/ServerSettings.con
>
>- Run the server from within the top-level directory by typing
>   ./start.sh [arguments] from a shell.
>
>   Example:
>   $ cd bf1942
>   $ ./start.sh +game XPack1 +statusMonitor 1
>
>
>More information
>============================================================================
>==
>
>Welcome to the Battlefield 1942 dedicated server. This software is BETA
>quality and should not be run on production servers. For patch-specific
>information please refer to the generic read me file included with both the
>Linux and win32 distributions.
>
>For discussion with the developers and other users of this server please
>subscribe to the bf1942 mailing list. To join the list, send a message to
><bf1942-subscribe at icculus.org> and follow the instructions given to you in
>the
>reply.
>
>If you prefer to use a forum, there is one set up at the distribution site
>for
>the open beta series at http://www.bf1942.lightcubed.com . You can report
>bugs
>both in the forum and on the mailing list. Please don't send bug reports in
>private mail, use the forum or the list instead.
>
>DICE would like to thank Ryan C. Gordon for his work on the earlier Linux
>releases and the bf1942 Linux community for their test feedback, bug reports
>and patience.
>
>
>Banning by unique identifiers (CD key hashes)
>============================================================================
>==
>
>This release of the dedicated Linux server includes a system to ban players
>by
>their unique CD key hash. The system is similar to the current IP-based
>banning system but uses the following new console commands:
>
>admin.banPlayerKey <player number>
>admin.listBannedKeys
>admin.addKeyToBanList <key>
>admin.removeKeyFromBanList <key>
>
>Banned player keys are stored together with the IP-based bans in the
>banlist.con file. IP-based bans continue to work if you would still like to
>use them.
>
>
>Option summary
>============================================================================
>==
>
>The following options are unique for the Linux server:
>
>+statusMonitor  1
>
>Enables the curses status monitor which enables you to work with the in-game
>console directly at the server.
>
>+priorityDaemon 1
>
>Enables sending priority change requests to the external root daemon
>(bfpridaemon) which changes the server niceness while loading. Use this
>option
>(and run the external daemon) to reduce the CPU stress when running multiple
>servers on the same machine.
>
>The priority daemon itself is distributed as source code and can be found
>under the `bfpridaemon' subdirectory of the installation. Use of this code
>is
>at your own risk and there is no warranty what so ever.
>
>+overlayPath    /path/to/alternate/directory
>
>Settings and Logs are read/written from the alternate path instead of the
>usual mods/BF1942 paths. The overlayPath directory should contain the Logs
>and
>Settings directories only.
>
>Please note that the following options are deprecated on Linux and do not
>effect the server in any way: +restart, +dedicated.
>
>Have fun with your Linux server!
>
>Andreas Fredriksson <andreas.fredriksson at dice.se>
>
>
>Licensing information
>============================================================================
>==
>
>The Battlefield 1942 server is linked with the GNU C and C++ libraries which
>are under the LGPL license. By linking dynamically we ensure that you as a
>user can use this software with other versions of these libraries.
>
>A statically linked binary also linked with these libraries is supplied
>purely
>for convenience should you not be able to run the dynamically linked binary.
>
>The LGPL license text is included with this release and can be found on the
>web at http://www.gnu.org/licenses/lgpl.html.
>
>Please note that the Battlefield 1942 dedicated server itself is not covered
>by the LGPL license.
>
>
>Revision history
>============================================================================
>==
>
>Filename: bf1942_lnxded-1.45.tar.bz2
>MD5 sums: ab2a92983d54ad18ede41411b7494d4f  bf1942_lnxded.dynamic
>           00fcb2ba065ae19709dc9bcf74773236  bf1942_lnxded.static
>Version: BF1942 (Ver:55314/Mon Aug 11 13:49:39 CEST 2003)
>Release date: TBD
>Release status: First public release of 1.45-Linux.
>Comment: Shipped with symbol table intact to produce stack traces.
>
>Changes:
>  - Compatible with 1.45 and Secret Weapons.
>  - Added Battle of Britain to the standard set of maps.
>  - Added +overlayPath option to specify an alternate directory to
>    hold the Logs/ and Settings/ directories.
>  - Added support for player banning via CD keys hashes.
>  - Added support for priority changing during map loading.
>  - Allows resizing of the status monitor on X11 terminals.
>  - Fixed bug where settings for reserved slots were lost after map change.
>  - Fixed obscure objective replication bug.
>  - Enabled size optimizations for certain files to reduce overall
>    binary size.
>  - Added measurement of how much the server works and sleeps during it's
>    main loop updates. The number is displayed in the bottom right of the
>    status monitor. A 10% utilization means that the server is sleeping
>    90% of each simulation cycle (at the current FPS).
>  - Changed main loop timings yet again. This time I went for stability
>    rather than performance. This version shouldn't fall behind CPU-wise
>    on slower servers.
>  - Rewrote compression output loop that might have corrupted large
>    XML log files.
>  - XML logging format version 1.1:
>    - Fixed spelling errors (`vehicle' was spelled `vechicle')
>    - Added player CD key hashes to the log for Internet games. This is
>      useful to track information connected to a certain user regardless
>         of player name.
>  - All changes from the 1.4 series apply as well.
>  - Other bug fixes not really visible to end users.




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