[bf1942] Linux server status update 2003-04-28

Fredriksson, Andreas andreas.fredriksson at dice.se
Tue Apr 29 05:48:37 EDT 2003


I'm making the compression an option right now. If you need remote
logging you could use NFS or other means of transferring the files,
or just install a daemon on the bf server machine to snoop for new
files, tail -f them and remove them as new files appear.

// Andreas

> -----Original Message-----
> From: Scratch Monkey [mailto:ScratchMonkey at SewingWitch.com]
> Sent: Tuesday, April 29, 2003 11:44 AM
> To: bf1942 at icculus.org
> Subject: RE: Re[2]: [bf1942] Linux server status update 2003-04-28
> 
> 
> --On Tuesday, April 29, 2003 11:29 AM +0200 "Fredriksson, Andreas"
> <andreas.fredriksson at dice.se> wrote:
> 
> > I'm thinking about making the compression optional, but it
> > really is needed because the log files easily reach several
> > megabytes of size for a single round without compression.
> 
> This calls for plumbing! Feed the output to a socket ("named pipe" for
> Windows) and use another process to do real-time stats processing and
> compression. If you use a TCP socket, the stats need not be 
> stored on the same
> machine. Not sure how the Windows guys could deal with that, 
> but a Linux
> script could capture with netcat and feed it to both the 
> stats engine and
> one's choice of compressor. On an SMP machine, the compressor 
> will migrate to
> the CPU not being used for the game.
> 



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