AW: [bf1942] 1.4 and disablin mods????

--=*dD*|Campino=-- campino at divine-devils.de
Tue Apr 22 04:29:15 EDT 2003


Hello Jon,

Tuesday, April 22, 2003, 10:24:43 AM, you wrote:

J> Here's something else I was toying with....

J> It would be nice to have some type of verification from server to client
J> that checks the Merciless 1942 mods for authenticity and allows it....

J> It would be nice to stop the cheats, allow Merciless to work, and have the
J> server with an off to block all client side mods but the mods MUST all be
J> compiled RFAs.
J> It would check the latest version of the MC mod -
J> Textures.rfa 343498 bytes
J> Sound.rfa     949340 bytes
J> Game.rfa      5850 bytes
J> etc...
J> Total              84893894 bytes

J> If the server does not see the exact list of file sizes for the mod and it
J> match the total .. for all this client to server.... boom.. it fails...
J> If it matches.. the server will run.. and allow merciless.. and NOT any
J> other mods or cheats   =)  This would be an easy way!
J> Thus the server would have an  MOD.txt file... it have all the file sizes
J> and RFAs of the mod. The client would join and verify the server mod.txt to
J> the clients actual rfas for that mod loading... any changes and it fails,
J> any wrong filesizes or date changes.. it fails.

Same filesizes would not be enough (I believe someone who wants to
cheat can easily create a modified file with the same size)
The checksums of all files must be same...

-- 
Greetz,
--=*dD*|Campino=--
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