[bf1942] Linux dedicated problems (update 2) with Wake

prodigy prodigy at redphive.org
Sun Dec 29 02:12:26 EST 2002


Andrew,

Have you had the chance to play around with the remote admin commands?

I've tried from my client:

admin.enableremoteadmin mypass
admin.execremotecommand "admin.changeMap mapname"

The second command returns a "1" which I would take as success, yet the map
never changes.  Have you had any success?

The remote console application works great, but I'd like to be able to admin
from in-game :)

Prodigy

----- Original Message -----
From: "Andrew A. Chen" <achen-bf1942 at divo.net>
To: <bf1942 at icculus.org>
Sent: Saturday, December 28, 2002 10:24 PM
Subject: Re: [bf1942] Linux dedicated problems (update 2) with Wake


> Well, you kinda need both.  You need the base beta (Which you found on
> bfcentral), and then the latest binary at http://icculus.org/betas/bf1942/
> .  Just unpack the file you got at bfcentral, and then unpack the latest
> binary on top of the base.  Welcome to the list.  :)
>
> At 10:15 PM 12/28/2002, you wrote:
> >Odd, I thought I had grabbed the latest build, I guess its not up at
> >bfcentral.com where I grabbed the update from.  Thanks for the quick
> >response, i'll give it a whirl.
> >
> >Cheers,
> >
> >Prodigy
> >
> >----- Original Message -----
> >From: <jjohnso1 at sbcglobal.net>
> >To: <bf1942 at icculus.org>
> >Sent: Saturday, December 28, 2002 9:38 PM
> >Subject: Re: [bf1942] Linux dedicated problems (update 2) with Wake
> >
> >
> > > Prodigy,
> > >
> > > This sounds like the old problem with all of the water maps.  In case
you
> > > missed it, here is the latest build (has lots of fixes, but still
problems
> > > with COOP and FreeBSD, from what I've gathered):
> > >
> > >
>
>http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-1040889129.t
a
> > > r.bz2
> > >
> > > Here is my map list; so far every map I've played on has worked pretty
> >well:
> > >
> > > ----------------------------------------------------------------------
> > > maplist.con
> > > ----------------------------------------------------------------------
> > > game.addLevel Tobruk
> > > game.addLevel Gazala
> > > game.addLevel El_Alamein
> > > game.addLevel Omaha_Beach
> > > game.addLevel Market_Garden
> > > game.addLevel Bocage
> > > game.addLevel Battleaxe
> > > game.addLevel Kursk
> > > game.setCurrentLevel Tobruk
> > >
> > > John
> > >
> > > ----- Original Message -----
> > > From: prodigy
> > > To: bf1942 at icculus.org
> > > Sent: Saturday, December 28, 2002 11:15 PM
> > > Subject: Re: [bf1942] Linux dedicated problems (update 2) with Wake
> > >
> > >
> > > It also does this on Midway.
> > >
> > > Is the linux beta only slated to work properly for Tobruk?
> > >
> > > Cheers,
> > >
> > > Prodigy
> > >
> > > ----- Original Message -----
> > > From: prodigy
> > > To: bf1942 at icculus.org
> > > Sent: Saturday, December 28, 2002 8:01 PM
> > > Subject: [bf1942] Linux dedicated problems (update 2) with Wake
> > >
> > >
> > > Hey Guys,
> > >
> > > STUB: might be important {Engine/WorldObjTemplFx/Emitter.cpp:471}.
> > >
> > > I get this error over and over when I change my server to run on Wake.
I
> > > modified Default.con to look like so:
> > >
> > > Game.setGameLevelPath Bf1942/Levels/Wake
> > >
> > > And my maplist.con to look like so:
> > >
> > > game.addLevel Wake
> > > game.setCurrentLevel Wake
> > >
> > > The above error repeats continuously causing my server do do 30% CPU
with
> >no
> > > one on the server.  It does not do this with the default set Tobruk.
> > >
> > > Am I missing something?
> > >
> > > PID   USER     PR  NI  VIRT    RES  SHR S %CPU %MEM TIME+    Command
> > > 1335 nobody    12   0   75072  73m   15m R  30.1    3.6        0:15.62
> > > bf1942_lnxded
> > >
> > > Cheers,
> > >
> > > Prodigy
> > >
> > >
>





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