[bf1942] Latest build: segfault
Xander Damen
xander at gameparty.net
Sat Dec 21 10:00:27 EST 2002
Don't know what I did, but it works now :D
So ignore this :)
----- Original Message -----
From: "Xander Damen" <xander at gameparty.net>
To: <bf1942 at icculus.org>
Sent: Saturday, December 21, 2002 2:39 PM
Subject: [bf1942] Latest build: segfault
> I just installed the latest patch and compiled the 2.4.20 kernel with
smb...
> But every time I start the server it generates this:
>
> Program received signal SIGSEGV, Segmentation fault.
> 0x400c336b in free () from /lib/libc.so.6
> (gdb) backtrace
> #0 0x400c336b in free () from /lib/libc.so.6
> #1 0x08f62536 in dice::ref2::Malloc::free ()
> #2 0x08f68c7c in __builtin_vec_delete ()
> #3 0x08fbd3e8 in dice::ref2::io::NetServer::shutDown ()
> #4 0x08fbc2e6 in dice::ref2::io::NetServer::init ()
> #5 0x08ccafb1 in dice::bf::GameServer::startServer ()
> #6 0x08aaa5b9 in dice::bf::Setup::startHostGame ()
> #7 0x08aa2ced in dice::bf::Setup::initWorld ()
> #8 0x08a9dac7 in dice::bf::Setup::start ()
> #9 0x08a81a0d in main ()
> #10 0x4006c17d in __libc_start_main () from /lib/libc.so.6
>
> Any idea how to fix this?
>
> tnx
>
> Xander
> Gameparty.net
>
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