[bf1942] Latest build: segfault

Alexander Staniura SantaHomer at web.de
Sat Dec 21 10:21:03 EST 2002


Server crashes all 25 mins

-----Original Message-----
From: bf1942-return-668-SantaHomer=web.de at icculus.org
[mailto:bf1942-return-668-SantaHomer=web.de at icculus.org] On Behalf Of
Xander Damen
Sent: Samstag, 21. Dezember 2002 16:00
To: 'bf1942 at icculus.org'
Subject: Re: [bf1942] Latest build: segfault

Don't know what I did, but it works now :D 

So ignore this :)
----- Original Message -----
From: "Xander Damen" <xander at gameparty.net>
To: <bf1942 at icculus.org>
Sent: Saturday, December 21, 2002 2:39 PM
Subject: [bf1942] Latest build: segfault


> I just installed the latest patch and compiled the 2.4.20 kernel with
smb...
> But every time I start the server it generates this:
>
> Program received signal SIGSEGV, Segmentation fault.
> 0x400c336b in free () from /lib/libc.so.6
> (gdb) backtrace
> #0  0x400c336b in free () from /lib/libc.so.6
> #1  0x08f62536 in dice::ref2::Malloc::free ()
> #2  0x08f68c7c in __builtin_vec_delete ()
> #3  0x08fbd3e8 in dice::ref2::io::NetServer::shutDown ()
> #4  0x08fbc2e6 in dice::ref2::io::NetServer::init ()
> #5  0x08ccafb1 in dice::bf::GameServer::startServer ()
> #6  0x08aaa5b9 in dice::bf::Setup::startHostGame ()
> #7  0x08aa2ced in dice::bf::Setup::initWorld ()
> #8  0x08a9dac7 in dice::bf::Setup::start ()
> #9  0x08a81a0d in main ()
> #10 0x4006c17d in __libc_start_main () from /lib/libc.so.6
>
> Any idea how to fix this?
>
> tnx
>
> Xander
> Gameparty.net
>




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