[bf1942] seg fault

dev devel at bluetruck.net
Mon Dec 16 18:53:25 EST 2002


Ryan,
  Like I said before it does not even load the game to be able to change
maps.
It starts to load and gets to this point on startup

STUB: Hope this isn't important {Engine/GeomBase/TreeMeshTemplate.cpp:324}.
DBGSTR: *** Changing challenge# ***
DBGSTR:

(0): Error: : 1Failed to load

Segmentation fault
----- Original Message -----
From: "Ryan C. Gordon" <icculus at clutteredmind.org>
To: <bf1942 at icculus.org>
Sent: Monday, December 16, 2002 11:07 AM
Subject: Re: [bf1942] seg fault


>
> > strace...
> > No options strace ./bf1942_lnxded
> > Hope this helps.
>
> Don't send straces!  The 's' stands for "system call" not "stack", and
> generally, it's a ton of output that is pretty useless to me.
>
> Stack traces can be recovered through gdb. Remember that if you are going
> for more than one mapchange, the game will restart itself with an execl()
> call, which replaces the current process, making running under gdb
> useless. In such a case, use the "ulimit" command to have crashes output a
> core file, and use gdb with that corefile to get a stack trace.
>
> gdb ./bf1942_lnxded core.39382  (or whatever process id was...)
>
> Then run the "bt" command from inside gdb.
>
> --ryan.
>
>
>




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