[armyops] [aao] Start Error

Jay Vasallo clanwarz at charter.net
Fri Dec 30 10:03:40 EST 2005

Thank you so much!!!!!!!!!!!!!!!!!!!

# First we set our own stuff...
 [ -f ./user ] && . ./user
 export LD_ASSUME_KERNEL=2.4.10;
 export HOME="/home/${USERNAME}";

# We check for our stuff and load it or abort!
 if [ -f /home/.clanwarz/userfiles/${USERNAME}/game.cfg ]; then
        . /home/.clanwarz/userfiles/${USERNAME}/game.cfg
        echo "Error loading game.cfg..."
# Finally we start the server...
cd /home/${USERNAME}/${GAME}-server/System
exec 2>&1
exec setuidgid ${USERNAME} ./server-bin GLOBAL Pipeline.aao -nohomedir 
ini=server.ini -multihome=${NET_IP} log=server.log

----- Original Message ----- 
From: "Ryan C. Gordon" <icculus at icculus.org>
To: <armyops at icculus.org>
Sent: Friday, December 30, 2005 4:13 AM
Subject: Re: [armyops] [aao] Start Error

>> Resolved simplembs.armygame.com (
>> CTRL-C has been pressed.
>> appRequestExit(0)
> I assume you really DID hit CTRL-C at this point, probably because the 
> server froze up at this point.
> Make sure the environment variable LD_ASSUME_KERNEL=2.4.10 is set before 
> running the server and that won't happen.
> This has to do with how we build the software to keep it binary 
> compatible, and something a new piece of middleware in 2.5.0 is doing with 
> threads. Ultimately we're going to force people to use the latest glibc 
> and NPTL and the problem will go away.
> --ryan.

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