[aquaria] Patch spam, again
achurch+aquaria at achurch.org
Mon Feb 6 08:16:45 EST 2012
>I'm a bit worried about the script interface patch, because a) it's
>large; and b) because it relies on the current RenderObject layout and
>class hierarchy (mainly, virtual functions and member vectors).
>Depending on how different the iPad engine is, this may introduce a huge
>compatibility gap which i would like to avoid.
>If it is possible to have the same functionality with the iPad code I
>will forward-port it when time is due. Andrew, please comment if you can.
I retained most of the interface which was actually used by the game to
minimize extra work in Aquaria/* (this doesn't include isfhr() and
isfvr(), for example -- those were dumped due to being unused). The
internal structure has changed quite a bit, though.
achurch at achurch.org
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