[aquaria] THE GUILY (was Unofficial PSP port)
Andrew
andrews05 at gmail.com
Thu Jun 17 16:46:54 EDT 2010
On 18/06/2010, at 6:15 AM, Andrea Palmatè wrote:
>
> Il giorno 17/giu/10, alle ore 20:10, Ryan C. Gordon ha scritto:
>
>>
>>> wrapping it into a fantastic #if 0 (it will be #ifndef __amigaos4__) allow the game to be playable in all ist charm! ;)
>>> Now my question is.. what is used for since if i remove it all seems like on Linux version?
>>
>> Are you absolutely sure you turned off the fbuffer setting in the xml file?
>>
> yes, and i've also disabled it in the make flags. But could be a problem in our OpenGL implementation. I must try to reproduce the darkLayer object in a small example so i can try it
There's an additional option in the xml to disable the dark frame buffer: "darkfbuffer" and also "darkbuffersize".
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