[aquaria] [PATCH] Variable type changes and extra include file for compiling in Linux (and probably Mac)
Pontos
daemonpontos at gmail.com
Thu Jun 3 14:41:25 EDT 2010
First of all, good to see the game finally being open source :)
Now, I tried compiling the game using the files in the repository as
provided and got several errors in a bunch of files which interrupted
the compilation process.
All of them except for one were the incorrect use of the variable type
"int" in a few lines, generating errors in this style:
/home/user/aquaria/Aquaria/Path.cpp: In member function ‘void
Path::song(SongType)’:
/home/user/aquaria/Aquaria/Path.cpp:246: error: cast from ‘Path*’ to
‘int’ loses precision
In total, six files had that kind of problem, and for all of them the
solution was simply changing "int" for "long".
The other error i found was the lack of inclusion of the header limits.h
in the file "BBGE/Core.cpp", which generated an error when compiling
saying that PATH_MAX not being defined.
After adding the line #include <limits.h> this was resolved and the game
compiled without any other issue.
It's worth noting that I used GCC 4.4.3 on a Linux x86_64 environment,
which obliged me to use my own libsdl and libopenal libraries given that
the pre-compiled ones included in the repository were for x86 and
unusable in my case.
It may be a good idea to add a set of x86_64 libraries as well, with the
necessary changes in CMakeLists.txt
I attach the diff file generated with the command "hg diff" after
editing the mentioned files.
That's it for now, will see what else i can do later on :)
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