[aquaria] Scenario colision detection issues in achurch.org hg/aquaria tip

GMMan yukaili.geek at gmail.com
Fri Dec 31 13:47:33 EST 2010

For reference: There is a sort of a debug mode. Undef AQUARIA_FULL and
recompile, or change isDeveloperKeys() (in DSQ.cpp) to either return
true or that variable that was originally there. See
http://www.bit-blot.com/forum/index.php?topic=3564.0 for details.

Then you can go into the editor by pressing Tab, click on the menu and
enable collision maps (or something like that), and press Tab again.
The collision maps will still remain. I'm not sure if this produces
the same result as Andrew's, though.

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