[aquaria] Scenario colision detection issues in achurch.org hg/aquaria tip
GMMan
yukaili.geek at gmail.com
Thu Dec 30 23:18:52 EST 2010
Just a quick tip for screenshots: Ctrl-Alt-P creates a Tga in game.
On Thursday, December 30, 2010, Henrique de Moraes Holschuh
<hmh+aquaria at hmh.eng.br> wrote:
> On Thu, 30 Dec 2010, Ryan C. Gordon wrote:
>> >Trying to track this is driving me mad :p I will recompile with -O2
>> >just to make sure it is not gcc doing something nasty.
>>
>> Recompile with -O0, so there are no optimizations at all.
>
> Will try. With -O2 I have the same problem, but with the KDE4
> compositor disabled at least it does not interact extremely badly with
> SDLGL, so it gets much easier to debug...
>
> Here's an screenshot with Naija holding to an "invisible wall" (and the
> pillars are acting as if they were in the distant background, i.e. she
> goes through them). I disabled all framebuffers to see if it would
> cure anything (no change).
>
> --
> "One disk to rule them all, One disk to find them. One disk to bring
> them all and in the darkness grind them. In the Land of Redmond
> where the shadows lie." -- The Silicon Valley Tarot
> Henrique Holschuh
>
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