[airstrike] Missile "Bonus"
auerswal at unix-ag.uni-kl.de
Thu Feb 16 11:52:41 EST 2006
On Thu, Feb 16, 2006 at 05:07:31PM +0100, Ulf Ekström wrote:
> On 2/16/06, Erik Auerswald <auerswal at unix-ag.uni-kl.de> wrote:
> We should make some system for targeting to
> that the missile can look for its own target, but that's for later.
Indeed, the missile ai could search e.g. a 90 degree cone in front of it
for a possible target, but right know I just want to get them working at
> > The missiles are relatively harmless due to the weak engine and bad turn
> > radius, but IMHO this can be fine tuned later.
> They shouldn't be too good, I think, there should be some skill
> involved shooting the missiles as well as avoiding them. So it sounds
I've just kept the values that already were in the code, they need to be
adjusted as it is easily possible for a biplane to fly faster than a
missile. These adjustments should wait until the rest of the game is
ready for release IMHO.
> I will test tonight.
You should do an svn update just before testing as I'm currently working
on the code. The ai needs to know about warping (I think I can do this)
and the missiles should be stabilized by the airstream, i.e. turn the
nose towards their heading. The lack of this is especially striking when
a missile runs out of fuel. Using the formula for biplanes stabilizes
the missile 90 degrees off of its course. To understand the formula and
apply it to missiles I need some time and ease.
More information about the airstrike