[airstrike] Missile "Bonus"

Erik Auerswald auerswal at unix-ag.uni-kl.de
Thu Feb 16 09:03:12 EST 2006


On Wed, Feb 15, 2006 at 10:40:26PM +0100, Ulf Ekström wrote:
> Hope this helps, write back and tell us about your progress.

That indeed helped, but I chose a different way: Every time a missile is
created it is assigned the seeker ai and the global_aim.missile target.
If missiles should be used for other purposes (e.g. as biplane
armament), another ai and/or target can be set after creating the
sprite (I think).

The missiles are relatively harmless due to the weak engine and bad turn
radius, but IMHO this can be fine tuned later.


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