[airstrike] problem with bomb collisions
uekstrom at gmail.com
Fri Sep 2 05:17:40 EDT 2005
On 9/2/05, Erik Auerswald <auerswal at unix-ag.uni-kl.de> wrote:
> > > the collision function for bombs is executed 2 times for a bomb hit, at
> > > least when colliding with a biplane or airballon sprite. I did not yet
> > > find out why this happens.
> > Yes, you are right. There was a double collision detection when at
> > least one sprite could rotate. I have fixed it on the trunk.
> This has changed a lot to the feel of collisions of (I assume) rotatable
> sprites, e.g. it is possible to slowly drive your biplane through the
> other biplane without any noticable movement of the other sprite (and
> try slowly colliding with an airballoon...).
Oh yeah, I will have a look at it. You are right, some constants
should be multiplied by 2.
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