[airstrike] Airstrike TODO
Ulf Ekström
ulfek at ifm.liu.se
Thu May 6 15:55:42 EDT 2004
tHi all. I managed to secure some net access for a few minutes. My
comments:
> Configuration:
> - Global configuration file with level size, keyboard bindings etc
> - Command line options, their help + corresponding manual page updates:
> - config file & level selection
> - fullscreen on/off
> - sound on/off
All those options should be configurable in game. And I agree we need
them before a release. We should write a gui system, it would be nice to
have at least some text entry mechanism and some menus.
> Level support improvements:
> - Multiple players/planes (at least user & AI)
yup.
> - Bonuses are specified per level
> - sprite generators
> - sprite proximity triggers
> - Level ending
- Level changing (show level stats etc)
This is important I think.
> Biplane improvements:
> - Plane can die
> - Multiple planes
> - Both bombs and bullets
> - Show fuel/damage/bomb meter or stats
> (see energymeter object in older Airstrike version)
We should make a new energymeter. The gauge was not so good for
energy; we can use it for fuel perhaps, if we are going to have fuel in
the game (I think we can/should).
> - Text "say" stuff to biplane
Should be trivial to put back in. Maybe it should be directly in the
ai, which known when the controlling object recieves damage.
> - Control change from one object (plane) to another (parachute)
Yes.
> - Biplanes "in love" mode (a bonus)
This is really an ai thing, maybe it can wait until next release.
> - Biplane "flipping"
Next release maybe.
> Extra game features:
> - Possibility to specify trigger for activating certain sprite
> when other objects come near enough
> - Finish "particle effects" code
> - add effects to objects
> (- Integrate & test wind code from old Airstrike version)
-> Next release.
> Add objects / object features:
> - Fuel object
> - parachute-man object
> - Better missile guidance
- Better ufo rotation
- SAM site / proximity triggered cannon object
- More sound effects to objects
These objects are a bit questionable,
they don't bring that much to the game:
- Hippo
- Asteroid
- Hangar
But we can keep them in the tree at least; who knows. And I like the
hippo :-)
Ulf
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