[airstrike] Single player gameplay: any ideas?
peter.eismann at siemens.com
Mon Jan 20 07:30:14 EST 2003
Here an another idea for a single play game:
This version has not so much military scence as ULf's version (will be a little bit better for our youngest):
Your plane have to fly around an area in a given way:
Winner is the plane with the shortest time and the most points.
You can get points if you do a few things:
Fly throw holes (Hangar), below bridges, throw ballons, etc.
Shot down differnt ballons and don't kill any other lives (bird, etc)
Also you have to avoid to collide with the other plane and other things (e.g. Big Berta bombs)
The plane with the shortest time (and most points) is the winner (best highscores are in the internet)
What are you think about this version?
Maybe we can make both versions (Ulf's and this one) (Four youngest and "bad boys")
> -----Original Message-----
> From: Ulf Ekström [mailto:ulfek at ifm.liu.se]
> Sent: 18 January 2003 21:24
> To: airstrike at icculus.org
> Subject: [airstrike] Single player gameplay: any ideas?
> Dear all,
> Since simple dogfighting gets kind of, well, old after a while I have
> been thinking of changing the gameplay a little bit, at least in
> single player mode. Maybe something influenced by Missile Command,
> where you try to protect some buildings on the ground from incoming
> bombers/missiles/asteroids/aliens/boybands/whatever? This could of
> course also be extended to multiplayer mode later, if it is fun in
> single player mode.
> The objective would be to protect the 'city' as long as possible, and
> your plane would be refitted with ammunition between every wave of
> What do you think? It this a good idea, or should we try something
> different? All comments are welcome!
> There is also a new development snapshot up for the curious people
> with too much time on their hands. Several new objects and improved
> collision handling is include *For Free!*
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