ulfek at ifm.liu.se
Wed Oct 30 04:21:14 EST 2002
On Wed, Oct 30, 2002 at 10:11:56AM +0200, ungarlando at libero.it wrote:
> Anyone is working on the famous bird+feathers povray model?
> I think I could try to write it in the next days. Or, should I
> implement the following animations:
[is this a multiple choice question? :) ]
> - hit parachute guy
> - precipitating parachute guy (maybe with broken parachute?)
> - parachute guy exultating while parachute slowly drops and fades
> (fading is necessary since we can't assume terrain to be flat)
> - guy walking (without parachute).
> - dead guy.
> - ketchup spalsh.
> - guy crazily rotating (for when flying when hit by bomb).
> Also, If you agree I'd resize the hangar to a smaller size. Also, maybe
ok, but remember that the plane should fit inside :)
> the parachute needs to be smaller (while keeping current guy size)
A little maybe
If you can do the parachute guy I think everyone would be really happy. It
seem much harder than a duck, but it is also needed much more in the game.
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