This is my current worklog.
Updated daily and archived by the weekend.
Currently mostly working on Nuclide and connected games.
* = Completed
+ = Completed at later date than specified
- = Cut/discarded at a later date
~ = Ongoing
= 2026-05-30 ==================================
I will do some hacking on Saturday to make up
for some time lost on the 28th but I will also
play some games to stay sane.
CS Worklog
~ universal progress bar
~ CS HUD to .menu conversion
~ timer during initial spectating not correctly drawn
Nuclide Worklog
~ ncWeaponAttachment in progress
A new type of item that overrides weapon decl specific
key/value pairs, allowing you to change the type of fireInfo
is used and more.
= 2026-05-29 ==================================
Played some classic Serious Sam coop with peeps
and some GTA Online. You can play that on Linux
by DNS blackholing BattleEye apparently. Neat!
Also progress has been done on our Half-Life
texture replacements. All CC0/Public-Domain
https://code.idtech.space/fn/data-librehl
= 2026-05-28 ==================================
Fire broke out at our apartment floor today.
Everyone is okay! Be careful when seasoning
your skillets I guess.
The smoke on the floor was really bad.
Cover your mouth right away if that happens
to you.
= 2026-05-27 ==================================
CS Worklog
* fix CS bomb radius (was 500, now is 1750 - tested on dust2
which has no info_map_parameters)
* removed hardcoded buymenu entries, edit text files
and add/remove weapons from CS as you please
Nuclide Worklog
* combat.RadiusDamage() negative radius will now skip
trace checks
= 2026-05-26 ==================================
CS Worklog
* blood not showing up fixed
* now all buy functions mapped properly
* prices updated
Nuclide Worklog
* monster spawn angles fixed, due to ideal_yaw being introduced recently
that broke things in old mods
= 2026-05-25 ==================================
Last week I've been occupied with non public facing
stuff. I have some more room for CS this week though.
CS Worklog
* bots not joining teams in mode `counterstrike`
* punchangle improvements