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ICCULUS.ORG PLANNED DOWNTIME: PLEASE READ THE "OTHER STUFF" SECTION AT THE BOTTOM!
Unreal Tournament 2004: Holy Moly, after all this time, another patch! Linux : http://icculus.org/news/news.php?id=2548 Mac OS X : http://icculus.org/news/news.php?id=2538 Win64 : http://icculus.org/news/news.php?id=2540 Linux and Mac users may want to get the 3369.1 hotfix: http://icculus.org/news/news.php?id=2548 For those that are experimenting with the new render-to-texture support, here're my updated notes from before: Some things this fixes: - The scoreboard in DM-Morpheus3. - Motion blur in Red Orchestra and UnWheel, etc. - Realistic player shadows. - The Hellbender license plate. - Vehicle headlights, mostly. - Other things. Some notes, first: - Mac OS X finally has the GL extension we need for this! If you're using 10.4.3 or later, it'll work...the game will still run as before (i.e. - without the cool effects) on older Mac OS releases...so the 3369 patch and 10.4.3 will get you going. - On Linux and Win64, you MUST have Nvidia's latest drivers, or this WILL NOT WORK (although it will probably work like it does now, no render targets). ATI's drivers, or anyone else's, will probably work if they support the OpenGL extension GL_EXT_framebuffer_object (which I hear they do now). - The Win32 3369 patch is missing a few significant last-minute fixes for this, so the GL renderer will probably work, but be flakey. You should be using Direct3D here anyhow. The Win64, Linux and Mac OS X builds don't have this issue. - You MUST set "UseRenderTargets=True" in the "[OpenGLDrv.OpenGLRenderDevice]" section of your UT2004.ini, or it WILL NOT WORK. - To get realistic shadows, you also have to set "bPlayerShadows=True" and "bBlobShadow=False" in the "[UnrealGame.UnrealPawn]" section of your User.ini...the GUI config will not let you set this, because I screwed this up in my GUI patch. You can also enable vehicle shadows in User.ini (on by default?). - The DM-Morpheus3 scoreboard renders strangely in Windows too; this is not an OpenGL renderer bug, it matches the behaviour of the Direct3D renderer. - Red Orchestra's motion blur now works (and, unrelated, their splash screen got fixed, too), but the sniper scope is still broken; use the "texture" setting and not "model" for the sniper scope in the options. This is my bug, to be considered later. - Please send bug reports to https://bugzilla.icculus.org/, not my inbox. Richochet: Lost Worlds: Now shipping for Mac OS X! http://www.ricochetlostworlds.com/Mac.shtml Big Kahuna Reef: Also now shipping for Mac OS X! http://www.bigkahunareef.com/Mac.shtml Lugaru: If the game is crashing for you near startup with a SIGILL instruction, you probably have an older Athlon chip. We put a new installer up at http://wolfire.com/lugaru.html (the download link there has the same filename as before, but it works now). ArmyOps: 2.5.0 is now available for both Mac OS X and Linux: http://icculus.org/news/news.php?id=2518 Hotfix for Mac users ("2.5.0a"): http://treefort.icculus.org/armyops/americasarmy-macosx-250-to-250a.dmg Other stuff: icculus.org will be OFFLINE for (hopefully no more than, and hopefully way less than) 24 hours, starting sometime on the afternoon of Wednesday, December 14th, 2005. Details are here: http://icculus.org/news/news.php?id=2547 Basically, everything will go away for a day, and then (minus a new IP address: 67.106.77.212) function as before. Please plan accordingly. --ryan.

When this .plan was written: 2005-12-12 19:13:48
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